I've done some experiments with Stage3D accelerated Flex components,
derived from MadComponents classes.
http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/
It is my intention to port MadComponents to AS"next". I propose that these
ported MadComponents/MC3D c
"I would expect the Open Flex group to put in the development work for this
? not me."...
Let me clarify what I mean. It is my intention to port MadComponents/MC3D
over to AS"next". This is quite an undertaking. Combined with the effort
that I've already put into the framework, and the new GPU-
On Mon, Jan 21, 2013 at 10:31 PM, Avi Kessner wrote:
> Conceptually, I don't understand why you would want to have more than "just
> a UI framework", if your goal is to make use of the GPU.
>
> The fewer dependencies the better.
>
>
@Avi,
I see memory management, and server communication as impo
@Mike, I've updated my wording slightly. But it's getting late (Brisbane
time), and I'll see how things look in the morning.
I don't apologies for carefully qualifying my expected contributions, and
my expectations of other people's contribution. While I've changed the
wording and dressed it up
t about my intentions.
And people don't like my attitude. It is my intention deliver MC3D"next".
Not Flex"next". My idea is to offer these classes as the basis for
Flex"next" - if you want.
On Wed, Jan 23, 2013 at 9:04 AM, Om wrote:
> On Mon, Jan 21, 2013 a
gt; sure many of us would not mind polishing it up, if it's not yet ready for
> publication…
>
> Harbs
>
> On Jan 24, 2013, at 4:23 AM, Daniel Freeman wrote:
>
> > @Om, I think people misunderstand what I've demoed here. The demo was a
> > very quick and dir
Sorry, yes. I was referring to the new roadmap.
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
I've blogged about the news here:
http://madskool.wordpress.com/2013/01/30/adobes-cut-price-roadmap-and-mc3dnext
@Kevin, I can accomplish miraculous graphics performance when I code
e Squiggly spell check, and as3corelib.swc
>What is the current license for the code?
I've never released the source to anyone - so no license right now.
On Sat, Feb 23, 2013 at 3:31 PM, Alex Harui wrote:
>
>
>
> On 2/22/13 8:54 PM, "Daniel Freeman" wrote:
&g
Hi Justin,
Out of interest, what new feature has the most number of votes ?
I'm not enamoured with the idea of donating these apps just for asset
stripping.
If I was writing this flex component - I might borrowing a little from
something already written - but I'd be likely to write it afresh.
O
Harbs wrote:
> Here's all issues sorted by popularity:
>
> https://issues.apache.org/jira/browse/FLEX#selectedTab=com.atlassian.jira.plugin.system.project%3Apopularissues-panel
>
> Number 1 is a Maven/Flexmojos build:
> https://issues.apache.org/jira/browse/FLEX-33086
&g
I wrote one of those. I wrote SVG -> AS3 graphics. And extending that
class, I wrote FXG -> AS3 graphics.
It wasn't a complete implementation of the SVG or FXG standards. It didn't
handle text, and complex gradients weren't perfect. The FXG class was
based on Adobe's first FXG definition. But
23, 2013 at 11:39 AM, Daniel Freeman wrote:
> I wrote one of those. I wrote SVG -> AS3 graphics. And extending that
> class, I wrote FXG -> AS3 graphics.
>
> It wasn't a complete implementation of the SVG or FXG standards. It
> didn't handle text, and complex gradien
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