I'm not sure I see the point of using AS workers anyway. You can chunk
the download on the main thread to prevent (too much) stalling, and
it'll work on Linux without any added complexity.
Tom
On 14/09/2013 23:58, OmPrakash Muppirala wrote:
On Sep 14, 2013 3:40 PM, "Frédéric THOMAS" wrote:
Just wanted to know if you have a recommendation what would be the quickest
way to add scale-9 information to FXG files. For PNG files I usually use
Flex Builder 3 which has a "Edit Scale Grid" Button in the CSS file "Design
View" [1], but, for FXG files there seems to be no quick solution. Thanks
Hi Tom,
Yeah, that's a good idea even if I don't see how it could be less stalling
relative to using another thread.
The thing that scare me though is the InstallApacheFlex.mxml is more than
2200 lines long, using chunks would either make it grow up or I would have
to split it in pieces, I really
On 16/09/2013 16:10, Frédéric THOMAS wrote:
The thing that scare me though is the InstallApacheFlex.mxml is more than
2200 lines long
Number one job might be to sort that out then... :-)
Tom
Thanks for your reply ... I wanted to use these attributes for a bunch of
vector skins like ...
Inside are a number of and that I have created
with Flash Catalyst CS5.5.
for the moment I get this error:
Error: ScaleGrid properties can not be set on this Group since at least one
child element
Why do you want to scale vector graphics via scale9?
On 9/16/13 5:09 AM, "Sebastian Mohr" wrote:
>Just wanted to know if you have a recommendation what would be the
>quickest
>way to add scale-9 information to FXG files. For PNG files I usually use
>Flex Builder 3 which has a "Edit Scale Grid" B
On Mon, Sep 16, 2013 at 10:27 AM, Alex Harui wrote:
> I don't know much about the rules for scaleGrid and skins. I haven't
> spent any time in that area.
>
> But again, Path and Text are still vectors. You shouldn't need scaleGrid
> to scale them.
>
> -Alex
>
Even though they are vectors, they
Here is a very good set of instructions on how to build and use FXG skins
[1]. Apparently you can edit FXG using the design view of Flash Builder
(not sure which version you tried)
>From the article, here are the restrictions when using scalegrids in FXG.
Do you have any of these in your skins?
On Mon, Sep 16, 2013 at 10:17 AM, Sebastian Mohr wrote:
> Thanks for your reply ... I wanted to use these attributes for a bunch of
> vector skins like ...
>
> scaleGridBottom="47" />
>
> Inside are a number of and that I have created
> with Flash Catalyst CS5.5.
>
> for the moment I get this
I don't know much about the rules for scaleGrid and skins. I haven't
spent any time in that area.
But again, Path and Text are still vectors. You shouldn't need scaleGrid
to scale them.
-Alex
On 9/16/13 10:17 AM, "Sebastian Mohr" wrote:
>Thanks for your reply ... I wanted to use these attrib
Thanks Om & Alex ... I'll consider your advices when working on the issue
tomorrow :)
On Mon, Sep 16, 2013 at 7:51 PM, OmPrakash Muppirala
wrote:
> Here is a very good set of instructions on how to build and use FXG skins
> [1]. Apparently you can edit FXG using the design view of Flash Builder
We used to use scale 9 on vector graphics all the time, especially with
rounded rectangles
On 16 Sep 2013 22:42, "Sebastian Mohr" wrote:
> Thanks Om & Alex ... I'll consider your advices when working on the issue
> tomorrow :)
>
>
> On Mon, Sep 16, 2013 at 7:51 PM, OmPrakash Muppirala
> wrote:
>
> Anyone wants to work on taking this report and modifying it into a
> blog entry to go on our official Apache Flex blog? This seems to hit
> almost all the things we want to communicate to the outside world.
Posted: http://lnkd.in/PT2UEG
Hi
Just pushed a branch FlexUnitTutorials in flexunit repo. It contains all
tutorial sources (binaries are excluded). As an example I added a
downloads.xml to Unit1/Start/FlexUnit4Training, which contains download
targets for each library. A FlexUnit tutorial user could checkout the
source code fo
On 9/16/13 10:51 AM, "OmPrakash Muppirala" wrote:
>
>Scale grids will not work if the graphic contains any Group elements.
Do you know if that is a player restriction or more code would make it
work?
-Alex
On Mon, Sep 16, 2013 at 2:27 PM, Alex Harui wrote:
>
>
> On 9/16/13 10:51 AM, "OmPrakash Muppirala" wrote:
>
> >
> >Scale grids will not work if the graphic contains any Group elements.
> Do you know if that is a player restriction or more code would make it
> work?
>
>
I havent looked at the co
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