Re: Stage3D accelerated Flex components

2013-01-30 Thread Daniel Freeman
Sorry, yes. I was referring to the new roadmap. http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html I've blogged about the news here: http://madskool.wordpress.com/2013/01/30/adobes-cut-price-roadmap-and-mc3dnext @Kevin, I can accomplish miraculous graphics performance when I code

Re: Stage3D accelerated Flex components

2013-01-30 Thread Kevin Newman
I believe he was referring to the cancelation of AVMNext (and AS4) and FlashNext. Kevin N. On 1/30/13 4:08 AM, Frank Martin wrote: Daniel, what current announcement are you referring to?

Re: Stage3D accelerated Flex components

2013-01-30 Thread Kevin Newman
What are the bottlenecks, and how might they alleviate them? As far as I know, there isn't really any overhead when you upload a ByteArray or BitmapData, it's about as fast as you can get, as far as textures go. With vector data, they could reduce the type marshaling, but that seems like less o

Re: Stage3D accelerated Flex components

2013-01-24 Thread Harbs
Well, I'm definitely interested. I'd be happy to help do whatever you need to get it ready for donation. Harbs On Jan 24, 2013, at 10:02 AM, Daniel Freeman wrote: > @Harbs, Yup agreed. Wait until AS"next". > > My text wrapping (eMagazine) project seems such a long time ago. I had a > couple

Re: Stage3D accelerated Flex components

2013-01-24 Thread Daniel Freeman
@Harbs, Yup agreed. Wait until AS"next". My text wrapping (eMagazine) project seems such a long time ago. I had a couple of commercial enquiries about developing this further - but nothing materialised in the end. I moved onto other projects, planning to come back to this - but realistically I

Re: Stage3D accelerated Flex components

2013-01-23 Thread Harbs
I'm not sure that people have a problem with your attitude. (I definitely don't.) I think that it wasn't totally clear what you were proposing. Basically, there's not much to talk about until ASNext is available and the actual work on these components could be done. What you say about waiting ma

Re: Stage3D accelerated Flex components

2013-01-23 Thread Daniel Freeman
@Om, I think people misunderstand what I've demoed here. The demo was a very quick and dirty proof of concept. An experiment I didn't want to spend too much time on - because too much investment at this time might be lost when we get to the other side of the AS"next" cataclysm. I could have subc

Re: Stage3D accelerated Flex components

2013-01-22 Thread Om
On Mon, Jan 21, 2013 at 3:30 AM, Daniel Freeman wrote: > I've done some experiments with Stage3D accelerated Flex components, > derived from MadComponents classes. > > > http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/ > > It is my intention to port MadCompo

Re: Stage3D accelerated Flex components

2013-01-21 Thread Arnoud Bos
No worries, i can't even deduct that you Kevin Newman are not the author of jacksondunstan.com! hehe :-)

Re: Stage3D accelerated Flex components

2013-01-21 Thread Kevin Newman
On 1/21/13 3:31 PM, Arnoud Bos wrote: Hi Kevin, I like to read your blog and learn a lot from the many interesting code optimisations. But i'm not so sure about your statements for this particular one: Gah! Apparently I don't know how to read charts. This doesn't show what I though it does,

Re: Stage3D accelerated Flex components

2013-01-21 Thread Arnoud Bos
Hi Kevin, I like to read your blog and learn a lot from the many interesting code optimisations. But i'm not so sure about your statements for this particular one: running your test a few times gives me different results: run 1: Driver,Test,Time,Bytes/Sec OpenGL,Texture from BitmapData w/o alp

Re: Stage3D accelerated Flex components

2013-01-21 Thread Kevin Newman
Your blog post says uploads to GPU are slow, but I think that's incorrect (or at least incomplete). I think the bottle neck is the conversion from BitmapData to the texture format ( /texture.uploadFromBitmapData())/. If you use texture.uploadFromByteArray you'll see much faster throughputs. Wh

Re: Stage3D accelerated Flex components

2013-01-21 Thread Avi Kessner
I'm on mobile, so please forgive my terseness and Typos' What I meant is that it doesn't conceptually make sense to me to have one server code that works in cpu mode and another server code that works in GPU mode. Same with memory management. For the record the tone was clear to me. On Jan 21, 2

Re: Stage3D accelerated Flex components

2013-01-21 Thread Nick Collins
I haven't seen anybody in the group expect any one person to do everything for them. That kind of flies in the face of the whole concept of being an Apache project. I think that your point, while it has some validity, probably didn't need to be verbalized until there was a problem. Otherwise it com

Re: Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
@Mike, I've updated my wording slightly. But it's getting late (Brisbane time), and I'll see how things look in the morning. I don't apologies for carefully qualifying my expected contributions, and my expectations of other people's contribution. While I've changed the wording and dressed it up

Re: Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
On Mon, Jan 21, 2013 at 10:31 PM, Avi Kessner wrote: > Conceptually, I don't understand why you would want to have more than "just > a UI framework", if your goal is to make use of the GPU. > > The fewer dependencies the better. > > @Avi, I see memory management, and server communication as impo

Re: Stage3D accelerated Flex components

2013-01-21 Thread Michael Schmalle
Quoting Daniel Freeman : "I would expect the Open Flex group to put in the development work for this ? not me."... Let me clarify what I mean. It is my intention to port MadComponents/MC3D over to AS"next". This is quite an undertaking. Combined with the effort that I've already put into th

Re: Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
"I would expect the Open Flex group to put in the development work for this ? not me."... Let me clarify what I mean. It is my intention to port MadComponents/MC3D over to AS"next". This is quite an undertaking. Combined with the effort that I've already put into the framework, and the new GPU-

Re: Stage3D accelerated Flex components

2013-01-21 Thread Avi Kessner
Conceptually, I don't understand why you would want to have more than "just a UI framework", if your goal is to make use of the GPU. The fewer dependencies the better. brought to you by the letters A, V, and I and the number 47 On Mon, Jan 21, 2013 at 2:18 PM, Michael Schmalle wrote: > Interes

Re: Stage3D accelerated Flex components

2013-01-21 Thread Harbs
I think it's apparent that you've done a lot of work here, and your approach has merit. Like Mike says, keeping an open discussion here, would be a good thing. Personally, I have not done much mobile work, but that will likely change in the near future. So until then I don't have much to commen

Re: Stage3D accelerated Flex components

2013-01-21 Thread Michael Schmalle
Interesting article and I have read quite a bit of what you have done in the past. I don't know if this is a translation thing but; " While I am willing to advise the Open Flex developers, and participate in discussions (time and other-commitments permitting), I am not willing to write the