@Nicholas ...
*> Dosen't FXG also support bitmaps, effects, and other things as well?
[...] *
*> Would those elements be able to be supported with SVG? (I really am
asking*
*> on that one. The last time I dealt with SVG was in 2002 for a mapping
application).
*
SVG 1.1 document [1] recommends the
Dosen't FXG also support bitmaps, effects, and other things as well? I
thought that is how the support with Photoshop worked (btw, FXG was only
supported in CS 5.0 and 5.5. 6.0 and 6.1 no longer support FXG without a
hard-to-find plugin). Would those elements be able to be supported with
SVG? (
Falcon is made up of sub-compilers. There is one for FXG. Just because it
spits out AS of a certain format right now doesn't the JS output will be a
straight up translation of it. I can be anything.
I think Om and I are waiting to see if the HTML5 button with skinning really
does have rendering
On 3/14/13 3:41 PM, "Jeffry Houser" wrote:
> On 3/14/2013 6:38 PM, Alex Harui wrote:
>> This web-page [1] makes me more certain that bitmaps will be my first
>> attempt at a skinning model and someone else can do SVG or FXG.
>
>
>I think your [1] link appears to have been stripped out as
On 3/14/2013 6:38 PM, Alex Harui wrote:
This web-page [1] makes me more certain that bitmaps will be my first
attempt at a skinning model and someone else can do SVG or FXG.
I think your [1] link appears to have been stripped out as I couldn't
find the link in your email.
--
Jeffry Houser
On 3/14/13 3:14 PM, "Om" wrote:
> On Thu, Mar 14, 2013 at 1:24 PM, Alex Harui wrote:
>
>>
>>
>>
>> On 3/14/13 1:02 PM, "Om" wrote:
>>
Don't PhotoShop and Illustrator output SVG as well? What is it about
>> FXG
that is a must-have especially if you are targeting HTML and not F
On 3/14/13 1:02 PM, "Om" wrote:
>> Don't PhotoShop and Illustrator output SVG as well? What is it about FXG
>> that is a must-have especially if you are targeting HTML and not Flash?
>
>
> This implies that I need to decide on the target (HTML vs. Flash) before I
> even start designing the
On 3/14/13 12:33 PM, "Om" wrote:
>>
>> I'm not sure what Adobe gains by continuing to
>> spend resources on FXG support at this time. If you can show there would
>> be
>> a significant upside, I will try to bring that case to the right people in
>> Adobe.
>>
>
>
> I am not sure how I can
On 3/14/13 11:35 AM, "Sebastian Mohr" wrote:
> Hi,
>
> In regards to FXG, I have a couple of questions:
>
> I wonder about the current state of the FXG 2.0 donation
> process [1]. Is FXG 2.0 already part of Apache Flex? If not,
> does Adobe still plan to donate it?
We have the code that comp
The Falcon compiler has an FXG parser/compiler and transcoder.
Currently covers FXG 1.0 and FXG 2.0 for the
"http://ns.adobe.com/fxg/2008"; namespace.
Mike
Quoting Sebastian Mohr :
Hi,
In regards to FXG, I have a couple of questions:
I wonder about the current state of the FXG 2.0 donati
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