HI,
> I wrote a small tool to upconvert the 320dpi to 420dpi.
Nice.
> Can I check it into the 480dpi branch for others to test as well?
Sure. Always good if code is in the open.
Thanks,
Justin
On 5/9/13 2:55 PM, "OmPrakash Muppirala" wrote:
Any other text nodes I should be looking for?
>
> All that said, I would love to see the original files (.fla or .ai) for
> these graphics. Are you sure you dint skip those binaries when processing
> the original code donation?
>
I don't thi
On Thu, May 9, 2013 at 2:02 PM, Alex Harui wrote:
>
> On 5/9/13 12:38 PM, "OmPrakash Muppirala" wrote:
>
> > On Wed, May 8, 2013 at 12:49 AM, Justin Mclean
> > wrote:
> >
> >> HI,
> >>
> >>> If you let me know the related files, I can take a stab at it.
> >>
> >> It's everything under
> >> frame
On 5/9/13 12:38 PM, "OmPrakash Muppirala" wrote:
> On Wed, May 8, 2013 at 12:49 AM, Justin Mclean
> wrote:
>
>> HI,
>>
>>> If you let me know the related files, I can take a stab at it.
>>
>> It's everything under
>> frameworks/projects/mobiletheme/src/spark/skins/mobile/mobile480 in the
>> 4
On Wed, May 8, 2013 at 12:49 AM, Justin Mclean wrote:
> HI,
>
> > If you let me know the related files, I can take a stab at it.
>
> It's everything under
> frameworks/projects/mobiletheme/src/spark/skins/mobile/mobile480 in the
> 480dpi branch, files there are just a copy of the the 320 dpi files
HI,
> If you let me know the related files, I can take a stab at it.
It's everything under
frameworks/projects/mobiletheme/src/spark/skins/mobile/mobile480 in the 480dpi
branch, files there are just a copy of the the 320 dpi files. Free free to
delete everything in that directory and start fro
Any luck with this?
If you let me know the related files, I can take a stab at it.
Thanks,
Om
On Sun, May 5, 2013 at 11:24 PM, OmPrakash Muppirala
wrote:
> I did a quick test and scaleX="2" scaleY="2" works fine with the examples
> you provided. I think a scale transform on all the fxg element
I did a quick test and scaleX="2" scaleY="2" works fine with the examples
you provided. I think a scale transform on all the fxg elements (or even
on just the parent element) would make it work. If a top level element
already has a scale value, multiply it by 2.
Let me know if that does not work
On 5/5/13 10:14 PM, "Justin Mclean" wrote:
> Hi,
>
>> I was able to import the FXG files into Flash Pro CS5. But I am not
>> artistic enough to muck with them after that.
>
> Is it easy enough to resample/export at double the size?
>
Don't know. That's designer stuff. :-)
--
Alex Harui
Hi,
> I was able to import the FXG files into Flash Pro CS5. But I am not
> artistic enough to muck with them after that.
Is it easy enough to resample/export at double the size?
Justin
Yup, I guess the paths would be hard to figure out.
I was able to import the FXG files into Flash Pro CS5. But I am not
artistic enough to muck with them after that.
On 5/5/13 9:15 PM, "Justin Mclean" wrote:
> Hi,
>
>> Just wondering. Are there any bitmaps involved?
> Not 100% sure not many
Hi,
> Just wondering. Are there any bitmaps involved?
Not 100% sure not many if there is any.
> Otherwise, how ugly does it get if you simply double all of the values in the
> 240 dpi assets?
May be difficult.
Probable easy enough (but tedious) to double values like x, y, height, width,
scale
On 5/5/13 4:07 AM, "Justin Mclean" wrote:
> Hi,
>
>>> Does anyone know how these .fxg were generated (not by hand right?) and can
>>> we
>>> get hold of the original assets?
>> Even in the Adobe SVN they are checked in as FXG and I don't see any history
>> of how they were created.
>
> Anyon
Hi,
>> Does anyone know how these .fxg were generated (not by hand right?) and can
>> we
>> get hold of the original assets?
> Even in the Adobe SVN they are checked in as FXG and I don't see any history
> of how they were created.
Anyone with some design skills on the list willing to help out
On Thu, Apr 25, 2013 at 1:42 AM, Justin Mclean wrote:
> Might be able to take the 240 dpi ones and "double" them. Could you
> import them into something (photoshop etc?) and export at double size?
fxg fits into illustrator very well and then yes you can double them - so
no additional sources sh
Hi,
> Even in the Adobe SVN they are checked in as FXG and I don't see any history
> of how they were created.
Might be able to take the 240 dpi ones and "double" them. Could you import
them into something (photoshop etc?) and export at double size?
Anyone with more design skill then me (ie just
On 4/24/13 5:59 PM, "Justin Mclean" wrote:
> Hi,
>
> I've just created a 480dpi branch in git and gone though and changed the
> framework to work with 480dpi. The SDK compiles but I've not run the mustella
> tests (or created new test for 480 dpi).
Excellent!
>
> For the skins I took the 240
Hi,
And just checked in some basic test for 480 dpi - they all pass but I'm not
100% the tests are correct - can someone with more Mustella knowledge please
review?
Thanks,
Justin
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