RE: multi-DPI mobile FXG assets

2014-02-21 Thread Maurice Amsellem
À : dev@flex.apache.org Objet : Re: multi-DPI mobile FXG assets Hi, I there are are some difference between the 160 (default), 240 and 320 dpi skins. The newer 120,480 and 640 have been copied and just scaled versions of the existing skins but as you say the checkboxes and radio buttons are currently d

Re: multi-DPI mobile FXG assets

2014-02-21 Thread Justin Mclean
Hi, I there are are some difference between the 160 (default), 240 and 320 dpi skins. The newer 120,480 and 640 have been copied and just scaled versions of the existing skins but as you say the checkboxes and radio buttons are currently different. There may still be some fine tuning there as s

RE: multi-DPI mobile FXG assets

2014-02-21 Thread Maurice Amsellem
l ever be. So what's the point of loading the swc with files that are not used? Maurice -Message d'origine- De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé : vendredi 21 février 2014 13:13 À : dev@flex.apache.org Objet : Re: multi-DPI mobile FXG assets Hi, I lea

Re: multi-DPI mobile FXG assets

2014-02-21 Thread Justin Mclean
Hi, I leave as is in case anyone decides to fine tune for a particular dpi bucket. Justin

RE: multi-DPI mobile FXG assets

2014-02-21 Thread Maurice Amsellem
Someone ? -Message d'origine- De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] Envoyé : jeudi 20 février 2014 10:51 À : dev@flex.apache.org Objet : multi-DPI mobile FXG assets Hi, Looking at the various FXG files in spark.skins.mobileNNN directories, most of them are identica