À : dev@flex.apache.org
Objet : Re: multi-DPI mobile FXG assets
Hi,
I there are are some difference between the 160 (default), 240 and 320 dpi
skins. The newer 120,480 and 640 have been copied and just scaled versions of
the existing skins but as you say the checkboxes and radio buttons are
currently d
Hi,
I there are are some difference between the 160 (default), 240 and 320 dpi
skins. The newer 120,480 and 640 have been copied and just scaled versions of
the existing skins but as you say the checkboxes and radio buttons are
currently different. There may still be some fine tuning there as s
l ever be.
So what's the point of loading the swc with files that are not used?
Maurice
-Message d'origine-
De : Justin Mclean [mailto:jus...@classsoftware.com]
Envoyé : vendredi 21 février 2014 13:13
À : dev@flex.apache.org
Objet : Re: multi-DPI mobile FXG assets
Hi,
I lea
Hi,
I leave as is in case anyone decides to fine tune for a particular dpi bucket.
Justin
Someone ?
-Message d'origine-
De : Maurice Amsellem [mailto:maurice.amsel...@systar.com]
Envoyé : jeudi 20 février 2014 10:51
À : dev@flex.apache.org
Objet : multi-DPI mobile FXG assets
Hi,
Looking at the various FXG files in spark.skins.mobileNNN directories, most of
them are identica