On Tue, Jan 22, 2013 at 9:39 AM, Alex Harui wrote:
> Erik,
>
> I think having a separate folder off root will make it hard to maintain the
> parallel-ism. That would be two different SVN projects to figure out how
> to
> release together, and two different checkins to keep things in sync.
>
> In
On Mon, Jan 21, 2013 at 8:46 PM, Alex Harui wrote:
>
>
>
> On 1/21/13 5:21 PM, "Om" wrote:
>
> > On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui wrote:
> >
> >> Changing subject because GPU rendering usually gets a lot of replies.
> >>
> >> In this new framework, I am trying to separate everything
On Tue, Jan 22, 2013 at 2:40 AM, Erik de Bruin wrote:
> Om,
>
> I see your point. Here's mine: Alex's new framework has an AS and a JS
> part. Currently projects build using his AS part are compiled with
> FalconJS to run in the browser using his JS framework. Alex has named
> his framework combo
On Tue, Jan 22, 2013 at 5:34 PM, Michael Schmalle
wrote:
> This is how Android works to, you draw to Bitmaps.
>
> It has a "display list" for layout like algorithms but the Canvas is
> passed around to be drawn on.
>
>
Isn't that similar to a Flash Stage with cacheAsBitmap=true?
At least this is h
Erik,
I think having a separate folder off root will make it hard to maintain the
parallel-ism. That would be two different SVN projects to figure out how to
release together, and two different checkins to keep things in sync.
In my vision, the new framework does need to allow for alternative
im
This is how Android works to, you draw to Bitmaps.
It has a "display list" for layout like algorithms but the Canvas is
passed around to be drawn on.
Mike
Quoting Kevin Newman :
Flex could do something more like they do on iOS. They can build an
entire layout as one bitmap, but to get par
/nay lol.
http://www.doesmybrowsersupportwebgl.com/
-Mark
-Original Message-
From: Kevin Newman [mailto:capta...@unfocus.com]
Sent: Tuesday, January 22, 2013 10:37
To: dev@flex.apache.org
Subject: Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)
WebGL isn't suppo
Flex could do something more like they do on iOS. They can build an
entire layout as one bitmap, but to get parts that can change or
animate, they use layer-backing. So they only create a new quad for the
parts they need to. This seems to be a better strategy on mobile than a
deep display list,
WebGL isn't supported by IE (and various flavors of WebKit and maybe not
Opera either), so you'd have to do two implementations, one in WebGL,
and a fallback in Canvas (which in IE is GPU accelerated).
Kevin N.
On 1/22/13 7:26 AM, Kessler CTR Mark J wrote:
I was going to recommend trying
similar to WebGL?
-Mark
-Original Message-
From: omup...@gmail.com [mailto:omup...@gmail.com] On Behalf Of Om
Sent: Monday, January 21, 2013 20:22
To: dev@flex.apache.org
Subject: Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)
On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui wrot
Om,
I see your point. Here's mine: Alex's new framework has an AS and a JS
part. Currently projects build using his AS part are compiled with
FalconJS to run in the browser using his JS framework. Alex has named
his framework combo FlexJS. I think that name (FlexJS) should be
revisited as that fra
On Mon, Jan 21, 2013 at 11:02 PM, Erik de Bruin wrote:
> Hi,
>
> >> I spent some time going through your new framework. First off, I think
> it
> >> deserves to be called something else. The "JS" in "ASJS" implies that
> it
> >> is a JS specific implementation of the framework. In reality it i
Hi,
>> I spent some time going through your new framework. First off, I think it
>> deserves to be called something else. The "JS" in "ASJS" implies that it
>> is a JS specific implementation of the framework. In reality it is not.
> Well, I called that to show that it is a parallel framework.
On 1/21/13 5:21 PM, "Om" wrote:
> On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui wrote:
>
>> Changing subject because GPU rendering usually gets a lot of replies.
>>
>> In this new framework, I am trying to separate everything into little
>> chunks
>> I call "beads". The visual components ar
On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui wrote:
> Changing subject because GPU rendering usually gets a lot of replies.
>
> In this new framework, I am trying to separate everything into little
> chunks
> I call "beads". The visual components are supposed to have a minimum of
> three beads,
Very cool interesting work Alex. Going to need to stop and check this out.
I've been using feathers recently for a few display object heavy mobile
apps and it has worked well. Would like to get back some parts from flex.
When I was playing with making a starling version of flex I felt the need
for
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