On Thu, Mar 14, 2013 at 3:13 PM, Jeffry Houser wrote:
> On 3/14/2013 4:17 PM, Alex Harui wrote:
>
>>
>>
>> On 3/14/13 12:55 PM, "Om" wrote:
>>
>> On Thu, Mar 14, 2013 at 12:07 PM, Alex Harui wrote:
>>>
>>>
On 3/14/13 10:36 AM, "Om" wrote:
FWIW, the new framework I'm workin
On 3/14/2013 4:17 PM, Alex Harui wrote:
On 3/14/13 12:55 PM, "Om" wrote:
On Thu, Mar 14, 2013 at 12:07 PM, Alex Harui wrote:
On 3/14/13 10:36 AM, "Om" wrote:
FWIW, the new framework I'm working on is probably going to be less
vector
graphic oriented and rely on bitmaps since I thin
On 3/14/13 12:55 PM, "Om" wrote:
> On Thu, Mar 14, 2013 at 12:07 PM, Alex Harui wrote:
>
>>
>>
>>
>> On 3/14/13 10:36 AM, "Om" wrote:
>>
FWIW, the new framework I'm working on is probably going to be less
>> vector
graphic oriented and rely on bitmaps since I think bitmaps are
On Thu, Mar 14, 2013 at 12:07 PM, Alex Harui wrote:
>
>
>
> On 3/14/13 10:36 AM, "Om" wrote:
>
> >> FWIW, the new framework I'm working on is probably going to be less
> vector
> >> graphic oriented and rely on bitmaps since I think bitmaps are how most
> >> things get "skinned" in html/js/css
>
On 3/14/13 10:36 AM, "Om" wrote:
>> FWIW, the new framework I'm working on is probably going to be less vector
>> graphic oriented and rely on bitmaps since I think bitmaps are how most
>> things get "skinned" in html/js/css
>>
>>
> This really worries me. Are you saying that we dont want t
+1
On Thu, Mar 14, 2013 at 12:36 PM, Om wrote:
> > FWIW, the new framework I'm working on is probably going to be less
> vector
> > graphic oriented and rely on bitmaps since I think bitmaps are how most
> > things get "skinned" in html/js/css
> >
> >
> This really worries me. Are you saying th