Re: BLAZEDS_HOME

2015-05-31 Thread Alex Harui
Yep, we expect you to have cloned several of our repos and try to assume some variables based on that. Folks testing source packages often have to set these variables to point to repos or other source packages. If you can think of a good place for us to document that or a better way to deal with

Re: BLAZEDS_HOME

2015-05-31 Thread Michael Schmalle
Yeah that is because the build script looks for it in the sibling directory, if you had it somewhere else you would need the vars, I think that goes for most of the env variables as well. Mike On Sun, May 31, 2015 at 5:42 AM, Harbs wrote: > FYI: > > Simply checking out the repo solved it for me

Re: BLAZEDS_HOME

2015-05-31 Thread Harbs
FYI: Simply checking out the repo solved it for me. As long as the directories are not renamed and all in the same parent directory, build.xml finds all the dependencies. On May 31, 2015, at 12:37 PM, Harbs wrote: > Ah. I did not think to look for a separate repo… > > Thanks! > Harbs > > On

Re: BLAZEDS_HOME

2015-05-31 Thread Harbs
Ah. I did not think to look for a separate repo… Thanks! Harbs On May 31, 2015, at 12:33 PM, Michael Schmalle wrote: > Check out the repo and set it to the flex-blazeds directory. > > I don't know what it's for either but I did this and it built, I think you > need to checkout flex-flexunit a

Re: BLAZEDS_HOME

2015-05-31 Thread Michael Schmalle
Check out the repo and set it to the flex-blazeds directory. I don't know what it's for either but I did this and it built, I think you need to checkout flex-flexunit and build that as well, or maybe that is for flex-asjs.(not looking at the README) Mike On Sun, May 31, 2015 at 5:01 AM, Harbs w

BLAZEDS_HOME

2015-05-31 Thread Harbs
I just tried building the Flex SDK for the first time in a while and I see that env.BLAZEDS_HOME is a required variable. I have not been following the progress with Blaze DS, so I’m not sure what that should be set to. Any pointers? Thanks, Harbs