I have run into at least one major problem. Some of the FXG assets use the
viewHeight and viewWidth properties. This causes the asset to not scale.
So I am seeing artifacts in my mobile app in the new dpis (120, 480 and 640)
I am going to try removing these properties because we want them to sca
A restart and a clean build fixed everything for me. Sorry for the noise.
I will do a release build and test it with my current mobile apps and send
out a report this evening.
Thanks,
Om
On Mon, Aug 19, 2013 at 7:49 PM, OmPrakash Muppirala
wrote:
> That helps, thanks for testing. I am going
That helps, thanks for testing. I am going to try my luck with develop
branch and see if it is still broken for me.
Anyone else on Windows willing to test and confirm?
Thanks,
Om
On Aug 19, 2013 7:42 PM, "Justin Mclean" wrote:
> Hi,
>
> And it did run to completion without any issues - know th
Hi,
And it did run to completion without any issues - know that doesn't help you
sorry.
release:
BUILD SUCCESSFUL
Total time: 76 minutes 20 seconds
Justin
Hi,
Also no issue with "ant release" - although the build number is "0" because it
was not specified.
[mxmlc] Loading configuration file
/Users/justinmclean/Documents/ApacheFlexDevelopGit/frameworks/flex-config.xml
[mxmlc] Required RSLs:
[mxmlc] framework_0.swf
[mxmlc] te
Hi,
JFYI - Synced the NewDPIBuckets branch and was able to do a "ant clean main
checkintests" with no issues, Checkin tests passed, on OSX btw.
Thanks,
Justin
I"m deep in a compiler issue right now. First step is to try "ant clean
main checkintests". Does it fail in that case?
-Alex
On 8/19/13 3:49 PM, "OmPrakash Muppirala" wrote:
>Can you try building the 'NewDPIBuckets' branch and see if you hit this
>issue as well? I am simply doing an 'ant rel
Can you try building the 'NewDPIBuckets' branch and see if you hit this
issue as well? I am simply doing an 'ant release' - nothing other than the
new mobile skins has changed AFAIK.
Thanks,
Om
On Mon, Aug 19, 2013 at 2:21 PM, Alex Harui wrote:
> I didn't think basictests ran in RSL config.
I didn't think basictests ran in RSL config. I always thought it was
merged-into-code.
-Alex
On 8/19/13 2:18 PM, "OmPrakash Muppirala" wrote:
>And the RSL swfs' versions are wrong too, right?
>
>
>On Mon, Aug 19, 2013 at 2:15 PM, Alex Harui wrote:
>
>> Helloworld.swf seems too small.
>>
>> On
And the RSL swfs' versions are wrong too, right?
On Mon, Aug 19, 2013 at 2:15 PM, Alex Harui wrote:
> Helloworld.swf seems too small.
>
> On 8/19/13 10:13 AM, "OmPrakash Muppirala" wrote:
>
> >I am done creating the new skins for both 120 and 640 dpi. But when I do
> >a
> >release build, I am
Helloworld.swf seems too small.
On 8/19/13 10:13 AM, "OmPrakash Muppirala" wrote:
>I am done creating the new skins for both 120 and 640 dpi. But when I do
>a
>release build, I am see that my Flash Player debugger freezes when running
>the basicTests. The version is
>flashplayer11_1r102_63_win
I am done creating the new skins for both 120 and 640 dpi. But when I do a
release build, I am see that my Flash Player debugger freezes when running
the basicTests. The version is
flashplayer11_1r102_63_win_sa_debug_32bit.exe and the branch is:
'NewDPIBuckets'.
Anyone has any advice?
=
Will do. Thanks!
On Sun, Aug 18, 2013 at 9:53 AM, Justin Mclean wrote:
> Hi,
>
> I've just checked in the ones you missed - can you fix so that they are
> 120 dpi?
>
> Thanks,
> Justin
Hi,
I've just checked in the ones you missed - can you fix so that they are 120 dpi?
Thanks,
Justin
I just used the assets you had copied over.
Here is the assumption I made based on your commit comments.
120 dpi is based off of 240 (*0.5)
640 dpi is based off of 320 (*2)
Thanks,
Om
On Tue, Aug 13, 2013 at 4:02 AM, Justin Mclean wrote:
> Hi,
>
> > Not sure if I missed some skins during the
Hi,
> Not sure if I missed some skins during the conversion. Justin, can you
> please take a look?
Yep looks that way. Which dpi did you base the 120 and 640 off? The code
changes I made assumed 320 as it contains extra skins then 240 and that makes
it also in line with 480.
Justin
I tried building the NewDPIBuckets branch and am getting the following
build errors:
Not sure if I missed some skins during the conversion. Justin, can you
please take a look?
==
mobilecomponents:
bundles-clean:
clean:
configModLinux:
configModOther:
compile:
[e
On 8/11/13 6:25 AM, "Justin Mclean" wrote:
>Hi,
>
>Tests are done and check into the NewDPIBuckets branch and all pass.
>
>If someone could review that would be great as I'm not 100% sure the
>scaling tests are actually working.
I'm not clear that mustella will run the mobile tests in anything
Hi,
> Mostly, my laziness :-) I have too many things going on right now - so
> building manually from the branch would be disruptive.
Took me about 10 min and 8 min of that was waiting for it to build while I did
something else. :-)
You can always have more than one tree/more than one SDK set u
On Sun, Aug 11, 2013 at 9:46 AM, Justin Mclean wrote:
> Hi,
>
> > Any plans to merge it into develop so I can just get the nightly build
> and
> > test it?
> We should really only merge after it's been completed/tested.
>
>
Agreed.
> > I am trying to avoid building the sdk on the branch if poss
Hi,
> Any plans to merge it into develop so I can just get the nightly build and
> test it?
We should really only merge after it's been completed/tested.
> I am trying to avoid building the sdk on the branch if possible.
Any particular reason why? I thought the whole point with changes like this
On Sun, Aug 11, 2013 at 6:09 AM, Justin Mclean wrote:
> Hi,
>
> > I've checked in the skins for the 120dpi and 640dpi themes. Anything
> else
> > I can help with?
>
> Sure if you can try out the 160 and 640 dpi skins on some existing mobile
> projects you have and see what they look like.
>
> I'l
Hi,
Tests are done and check into the NewDPIBuckets branch and all pass.
If someone could review that would be great as I'm not 100% sure the scaling
tests are actually working.
For instance in applictaionDPI_120 I'd expect some failure due to rounding
errors.
Hi,
> I've checked in the skins for the 120dpi and 640dpi themes. Anything else
> I can help with?
Sure if you can try out the 160 and 640 dpi skins on some existing mobile
projects you have and see what they look like.
I'll get the mobile tests working.
Justin
I've checked in the skins for the 120dpi and 640dpi themes. Anything else
I can help with?
Thanks,
Om
On Fri, Aug 9, 2013 at 11:52 AM, Justin Mclean wrote:
> Hi,
>
> And also changes required in the CSS in the mobile theme default.css.
>
> Justin
>
Hi,
> I see the changes you made in the new branch. Is resizing the fxg files
> the only thing remaining?
Nope you have to change all the action script skins as well. There's about 100
odd files there that need changes and you need to look carefully as it not
always a simple doubling (from 320
Hi,
And also changes required in the CSS in the mobile theme default.css.
Justin
I see the changes you made in the new branch. Is resizing the fxg files
the only thing remaining?
I have seen some developers observe that using 160 dpi skins and letting it
scale up improves the performance of mobile apps. This makes sense because
the higher the dpi increases, the FXG files see
Hi,
> Please assign the 120 and 640 dpi JIRA tickets to me. I will have some
> bandwidth to work on them in the next week.
Already started - there's a NewDPIBucket branch, I'll check it in and you can
take over if you want.
It actually simpler than the 480 as the 640 is just double the 320 (so
Justin,
Please assign the 120 and 640 dpi JIRA tickets to me. I will have some
bandwidth to work on them in the next week.
I will also use this opportunity to clean up the tool I wrote to up-convert
the 320 dpi skins to 480 dpi and check it in for future use.
Thanks,
Om
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