The base class UIBase will load IBeadController (the mouse controller) for
you. I don't know if the base class should load IkeyboardController or
maybe just ListBase should do that.
-Alex
On 5/31/16, 3:04 PM, "Harbs" wrote:
>Great, but how do I specify both behaviors?
>
>On Jun 1, 2016, at 1:03
I'm not sure I understood from this thread as to why you want two of the
same type of controller. I don't think we have the notion of
sub-controllers right now either. What would it be used for? It is ok to
have more than one type of controller on the strand, but they would have
different interf
Great, but how do I specify both behaviors?
On Jun 1, 2016, at 1:03 AM, Alex Harui wrote:
>
>
> On 5/31/16, 2:52 PM, "Harbs" wrote:
>
>> My train of thought is that I want to add keyboard navigation to lists in
>> addition to mouse navigation that already exists.
>>
>> It made sense to me t
On 5/31/16, 2:52 PM, "Harbs" wrote:
>My train of thought is that I want to add keyboard navigation to lists in
>addition to mouse navigation that already exists.
>
>It made sense to me that this should be another bead. The mouse
>navigation currently is handled by an IBeadController which is sp
My train of thought is that I want to add keyboard navigation to lists in
addition to mouse navigation that already exists.
It made sense to me that this should be another bead. The mouse navigation
currently is handled by an IBeadController which is specific to mouse
navigation. What’s the bes
So basically, there’s a wrapper controller which brings in the sub-controllers?
Is there any examples which does this already?
On Jun 1, 2016, at 12:16 AM, Peter Ent wrote:
> My official reply is "Hmm, I don't think you can". I think you'd want to
> use something like IMouseController and IKeyb
My official reply is "Hmm, I don't think you can". I think you'd want to
use something like IMouseController and IKeyboardController for the items
in the style. IBeadController, if present, is automatically detected and
loaded as the controller for the strand (same for the IBeadView and
IBeadModel)
So, is it possible to have two IBeadControllers?
On Jun 1, 2016, at 12:04 AM, Peter Ent wrote:
> The key to the CSS and the beads is the ValuesManager
> (org.apache.flex.core.ValuesManager) the implementation used
> (org.apache.flex.core.SimpleCSSValuesImpl). This searches through the CSS
> for
The key to the CSS and the beads is the ValuesManager
(org.apache.flex.core.ValuesManager) the implementation used
(org.apache.flex.core.SimpleCSSValuesImpl). This searches through the CSS
for the class and matches the name (eg, IBeadController) and instantiates
and instance of the class referenced
Yeah. If I’m going to jump in, it might as well be with both feet into the deep
water… ;-)
How does the css setting of beads work under the hood? I’d like to understand
the mechanics.
I’ll figure out the HierarchicalData as soon as I fix the XML issue with the
compiler.
I’ll look at EditableT
Hi,
Picked Tree as the first component, huh? The basic idea behind Tree in
FlexJS is that it is a List with itemRenderers that indent.
The reason CSS is used to set beads, such as model, view, controller, and
others, is to make it very easy to swap them out just by giving your app a
different CSS
On second thought…
This is the first time I’m diving into a FlexJS component. I understand strands
and beads conceptually, but I have not really looked into the practice until
now.
It looks like the behavior of the Tree is handled by the
TreeSingleSelectionMouseController which extends
ListSi
I’d like to add XML support for Trees. Any preference on whether I should
create a new IHierarchicalData class for XML (i.e. XMLHierarchicalData) or put
conditional logic in the existing HierarchicalData class?
I’m leaning towards the former.
Harbs
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