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Exactly. Cause in MDL we may want Two icons, so there will be two beads, or
it's something which beads not for ?
Piotr
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Yishay,
What if we have two exactly same Bead ? I think util doesn't cover this
scenario.
Piotr
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s far as I know.
From: Yishay Weiss<mailto:yishayj...@hotmail.com>
Sent: Wednesday, November 30, 2016 12:58 PM
To: dev@flex.apache.org<mailto:dev@flex.apache.org>
Subject: RE: [FlexJS, MDL] Add icon to DeletableChip
Yes, I mean loading inside DeletableChip.
From: piot
On 11/30/16, 8:47 AM, "piotrz" wrote:
>My idea is that I just don't want to actually implement any specific
>things.
>It will be just interface with good name which indicates that - If your
>View
>implement it - You should put there logic which "merging", "conecting" two
>Beads in order to cre
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On 11/30/16, 8:24 AM, "piotrz" wrote:
>Alex,
>
>By "Merge Bead" I mean scenario where one bead needs the second one, so
>I'm
>taking both in order to produce some HTML content. Could it make sense
>also
>for non MDL components ?
I haven't looked at this Chip component very closely. I can't te
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On 11/30/16, 1:58 AM, "piotrz" wrote:
>Alex,
>
>To my mind came up following idea. I could introduce interface
>IMergeBeads.
>View will implement this interface and logic inside will take over how
>actually beads will be merged.
>
>Is it make sense ?
Seems worth trying. I would suggest interf
Yes, I mean loading inside DeletableChip.
From: piotrz<mailto:piotrzarzyck...@gmail.com>
Sent: Wednesday, November 30, 2016 12:06 PM
To: dev@flex.apache.org<mailto:dev@flex.apache.org>
Subject: Re: [FlexJS, MDL] Add icon to DeletableChip
Hi Yishay,
How would I use such util in
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or bead
> }
loadBead() should also add it to the strand after loading.
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ity method that does this:
Util.loadBead(classOrInterface:Class, strand:IStrand):IBead{
// search for an existing bead
// load it from css if it doesn't exist
// return null or bead
}
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Not sure I have an opinion about how the beads should work together. I'm
just saying that it can be more convenient to have the beads on the same
strand instead of beads with beads.
I don't think we have standards on the way the beads work together. You
will probably find it is easier to require
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e / - Icon ?
Piotr
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A IBead can also be an Istrand. You just have to add the code to allow it.
However, it is also reasonable for the MaterialIcon bead to be on the same
strand as the DeletableChip bead. The MaterialIcon bead just has to find
the other bead. It could presume it is the View bead, or it could call
g
zyck...@gmail.com
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; with
> choosen icon by some property in this bead?
>
> Am I understand you correctly?
>
> Piotr
>
>
>
> -
> Apache Flex PMC
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For example in buttons you can see:
face
I think this should be refactored since Button is the only component
allowing direct inner html
Maybe we could make a "MaterialIcons" class that generates this tag. If we
follow our plan of making it all "compiler-safe" we cou
On 11/28/16, 10:07 PM, "piotrz" wrote:
>Hi Om, Carlos,
>
>I created yesterday bead DeletableChip. In DeletableChip there is a place
>for icon on the right sigh of the Chip. [1] I'm wondering how actually it
>should be implemented.
>
>Should I add to DeletableChip property for example image="can
Example has been eaten by list: -> https://paste.apache.org/sasN
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