Le 10/11/2011 19:58, Jan Kotek a écrit :
> Hi,
Hi Jan,
>
> I am working on an astronomical image library which stitches spherical
> images together.
> Basically it involves lot of 3D vector rotation and other transforms.
>
> I can not afford to create new Vector3D instance for each pixel, as it
Hi,
I am working on an astronomical image library which stitches spherical
images together.
Basically it involves lot of 3D vector rotation and other transforms.
I can not afford to create new Vector3D instance for each pixel, as it
severely degrades performance.
So I am reusing double[3] arrays