Hello.
2020-01-20 20:39 UTC+01:00, Matt Juntunen :
> Gilles,
>
>> I was not indicating that the name "EuclideanTransform" would be
>> better than "AffineTransform", I was wondering about whether the
>> class itself is redundant.
>
> Oh, I misunderstood. The "EuclideanTransform" interface is import
d as:
> ---CUT---
> In Euclidean space, this must be an affine transform.
> ---CUT---
That's part of what the documentation now says.
-Matt
From: Gilles Sadowski
Sent: Monday, January 20, 2020 2:28 PM
To: Commons Developers List
Subject: Re: [geometry] Ren
Hello.
Le lun. 20 janv. 2020 à 16:57, Matt Juntunen
a écrit :
>
> Gilles,
>
> > From a design POV, I still think that "AffineTransform" is redundant:
>
> The "AffineTransform" name change has been reverted. It is now the original
> "EuclideanTransform".
I was not indicating that the name "Eucli
mentation is the most
complete and mathematically accurate.
-Matt
From: Gilles Sadowski
Sent: Monday, January 20, 2020 8:52 AM
To: Commons Developers List
Subject: Re: [geometry] Rename Transform to AffineTransform
Hello.
2020-01-20 14:28 UTC+01:00, Matt Juntunen :
> Gilles,
&
n". Good point on the protected
> methods, though. I've moved them into the internal "Matrices" utility
> class.
Thanks.
Gilles
>
> -Matt
>
> From: Gilles Sadowski
> Sent: Sunday, January 19, 2020 9:06 AM
> To: Commons
dden "preservesOrientation". Good point on the protected methods,
though. I've moved them into the internal "Matrices" utility class.
-Matt
________
From: Gilles Sadowski
Sent: Sunday, January 19, 2020 9:06 AM
To: Commons Developers List
Subject: Re: [geometry] Rename Transform
them in the public API).
Regards,
Gilles
>
> -Matt
> ____________
> From: Gilles Sadowski
> Sent: Saturday, January 18, 2020 1:40 PM
> To: Commons Developers List
> Subject: Re: [geometry] Rename Transform to AffineTransform
>
> Hello.
>
> 20
ere
changed.
-Matt
From: Gilles Sadowski
Sent: Saturday, January 18, 2020 1:40 PM
To: Commons Developers List
Subject: Re: [geometry] Rename Transform to AffineTransform
Hello.
2020-01-18 15:40 UTC+01:00, Matt Juntunen :
> Gilles,
>
>> If the "Transform" is intim
ns-geometry-spherical
> Transform1S implements Transform
> Transform2S implements Transform
>
> WDYT?
+1
Best,
Gilles
>
> -Matt
>
>
>
> From: Gilles Sadowski
> Sent: Monday, January 13, 2020 8:03 PM
> To: Commons Develop
YT?
-Matt
From: Gilles Sadowski
Sent: Monday, January 13, 2020 8:03 PM
To: Commons Developers List
Subject: Re: [geometry] Rename Transform to AffineTransform
Hi.
Le lun. 13 janv. 2020 à 04:39, Matt Juntunen
a écrit :
>
> Gilles,
>
> > How about
ity.
If the "Transform" is intimately related to the "core" and there is a single
set of properties that make it "affine" (and work correctly), I'd tend to
keep the name "Transform". [As long as unit tests ensure that concrete
implementations possess the exp
hat instance should be able to
check whether it can use it for the intended purpose.
I wonder why the documented requirement that an "inverse transform
must exist" does not translate into a method
---CUT---
Transform getInverse();
---CUT---
Regards,
Gilles
> -Matt
> ___
e transform
must exist" does not translate into a method
---CUT---
Transform getInverse();
---CUT---
Regards,
Gilles
> -Matt
> ________
> From: Gilles Sadowski
> Sent: Tuesday, January 7, 2020 6:41 PM
> To: Commons Developers List
> Subject:
uot; be restricted to affine
transform?
Regards,
Gilles
[1] https://en.wikipedia.org/wiki/Affine_transformation
> -Matt
> ____
> From: Gilles Sadowski
> Sent: Tuesday, January 7, 2020 10:29 AM
> To: Commons Developers List
> Subject: Re: [geometr
[1] https://en.wikipedia.org/wiki/Affine_transformation
> -Matt
> ____________
> From: Gilles Sadowski
> Sent: Tuesday, January 7, 2020 10:29 AM
> To: Commons Developers List
> Subject: Re: [geometry] Rename Transform to AffineTransform
>
> Hello.
>
>
s Math"?
Indirectly. SphericalPolygonsSet extended AbstractRegion, which included an
applyTransform(Transform) method.
-Matt
From: Gilles Sadowski
Sent: Tuesday, January 7, 2020 10:29 AM
To: Commons Developers List
Subject: Re: [geometry] Rename Transform
Hello.
Le mar. 7 janv. 2020 à 16:00, Matt Juntunen
a écrit :
>
> Hi all,
>
> The documentation for the o.a.c.geometry.core.Transform interface (which
> comes from the original commons-math version) states that implementations
> must be affine. Therefore, I think we should rename this interface
Hi all,
The documentation for the o.a.c.geometry.core.Transform interface (which comes
from the original commons-math version) states that implementations must be
affine. Therefore, I think we should rename this interface to AffineTransform
to avoid confusion with other types of transforms, suc
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