Thanks for the response Mahmut,
I don't think I have a lot more to add
On Sat, Oct 10, 2020 at 8:18 AM Vertexclique wrote:
> Hi Andrew,
>
> > I wonder if you can describe at a higher level what you are doing that
> requires so many allocations or rebuildings. The example you provide of
> modif
Hi Andrew,
> I wonder if you can describe at a higher level what you are doing that
requires so many allocations or rebuildings. The example you provide of
modifying the underlying offset pointer seems a little strange to me as I
thought one of the architectural goals of those structures was to be
Hi Mahmut,
I wonder if you can describe at a higher level what you are doing that
requires so many allocations or rebuildings. The example you provide of
modifying the underlying offset pointer seems a little strange to me as I
thought one of the architectural goals of those structures was to be
Hi;
Let me start with my aim and how things are evolved in my mind.
Through extensive usage of Arrow API, I've realized that we are doing so
many unnecessary allocations and rebuilding for simple things like offset
changes. (At least that's what I am doing).
That said, it is tough to make the tra