Re: [Rust]: Exposed API

2020-10-11 Thread Andrew Lamb
Thanks for the response Mahmut, I don't think I have a lot more to add On Sat, Oct 10, 2020 at 8:18 AM Vertexclique wrote: > Hi Andrew, > > > I wonder if you can describe at a higher level what you are doing that > requires so many allocations or rebuildings. The example you provide of > modif

Re: [Rust]: Exposed API

2020-10-10 Thread Vertexclique
Hi Andrew, > I wonder if you can describe at a higher level what you are doing that requires so many allocations or rebuildings. The example you provide of modifying the underlying offset pointer seems a little strange to me as I thought one of the architectural goals of those structures was to be

Re: [Rust]: Exposed API

2020-10-10 Thread Andrew Lamb
Hi Mahmut, I wonder if you can describe at a higher level what you are doing that requires so many allocations or rebuildings. The example you provide of modifying the underlying offset pointer seems a little strange to me as I thought one of the architectural goals of those structures was to be

[Rust]: Exposed API

2020-10-08 Thread vertexclique vertexclique
Hi; Let me start with my aim and how things are evolved in my mind. Through extensive usage of Arrow API, I've realized that we are doing so many unnecessary allocations and rebuilding for simple things like offset changes. (At least that's what I am doing). That said, it is tough to make the tra