Hi,
On Wed, Oct 27, 2021 at 7:57 PM Antoine Pitrou wrote:
>
> This seems to assume that many or most arrays will have non-zero
> offsets. Is this something that commonly happens in the Rust Arrow
> world? In Arrow C++ I'm not sure non-zero offsets appear very frequently.
>
> Regards
>
> Antoine
Hi,
> A big +1 to this, covering all the edge cases with slices is pretty
complicated (there was at least one long standing bug related to this in
the 6.0 release). I imagine there are potentially more lurking in the code
base.
Thanks for this observation, arrow-rs faces a similar issue: it is
r
Le 26/10/2021 à 21:30, Jorge Cardoso Leitão a écrit :
Hi,
One aspect of the design of "arrow2" is that it deals with array slices
differently from the rest of the implementations. Essentially, the offset
is not stored in ArrayData, but on each individual Buffer. Some important
consequence are:
>
> To understand why this is the case, consider comparing two boolean arrays
> (a, b), where "a" has been sliced and has a validity and "b" does not. In
> this case, we could compare the values of the arrays (taking into account
> "a"'s offset), and clone "a"'s validity. However, this does not wor
I don't think the presence of array-level offsets precludes the
presence of buffer-level offsets. For example, in the C++
implementation we have both buffer offsets and array offsets. Buffer
offsets are used mainly in the IPC layer I think when we are
constructing arrays from larger memory mapped
Hi,
One aspect of the design of "arrow2" is that it deals with array slices
differently from the rest of the implementations. Essentially, the offset
is not stored in ArrayData, but on each individual Buffer. Some important
consequence are:
* people can work with buffers and bitmaps without havin