Re: [Destiny] Question Time

2010-03-03 Thread Doug Shook
I'm going in to pick up a laptop from Christy on Friday, so I'll ask her about vocab then. Also, I'm going to be making some additions to the Question Generator soon, so be on the lookout for those. On Wed, Mar 3, 2010 at 9:07 PM, Ian Crotty wrote: > I recall that as well. Frogger's mechanics

Re: [Destiny] Question Time

2010-03-03 Thread Ian Crotty
I recall that as well. Frogger's mechanics lend themselves to math the most. We could still allow them to do English at their own risk I guess. But as battleship doesn't have a strict time limit in the form of enemies chasing you, English would be a perfect subject for it. English is also more

Re: [Destiny] Question Time

2010-03-03 Thread Zach Elko
The way I recall this conversation happening was that only Battleship would be cross-disciplinary and that we would keep Frogger math-only. We could do it either way though, just as long as we did some play testing on the English side of things to see what sorts of questions we could ask in the Fr

[Destiny] Question Time

2010-03-01 Thread Andy Elsten
Ok guys its come to a point where we need more questions for the games we are making. The math questions I think are easy enough for the games we are making. I was thinking that the basic functions of math (+,-,*,/) would all be good question sets on there own and then maybe have some easy algebra