Re: [Destiny] To Andy

2010-03-26 Thread Andy Elsten
If you don't want me on the team fine. I will tell luer myself. Sent from my iPhone On Mar 26, 2010, at 8:33 PM, Doug Shook wrote: Please don't help us anymore. Seriously. There are those of us in the group who have helped with the project and then there is you. We have tried to give you

Re: [Destiny] To Andy

2010-03-26 Thread Andy Elsten
Alright I will send him an email when I get home. Sent from my iPhone On Mar 26, 2010, at 8:33 PM, Doug Shook wrote: Please don't help us anymore. Seriously. There are those of us in the group who have helped with the project and then there is you. We have tried to give you chances to

Re: [Destiny] To Andy

2010-03-26 Thread Andy Elsten
What's going on I am at work. I planned on uploading the sets I have when I got home at 11. I have the sets worked out up till chapter 6 and te vocabulary you sent me. Sent from my iPhone On Mar 26, 2010, at 8:33 PM, Doug Shook wrote: Please don't help us anymore. Seriously. There are t

Re: [Destiny] Nova Code

2010-03-24 Thread Andy Elsten
got it thanks ian On Thu, Mar 25, 2010 at 12:39 AM, Ian Crotty wrote: > I forgot to mention. This is strictly the JAR file and needed resources. > If you want the source code I have that in another file but as we are > strictly system and bug testing I didn't feel it was necessary to include >

Re: [Destiny] Rabbit Runner - Levels :ATTN: Andy

2010-03-22 Thread Andy Elsten
get them here. > > From: > destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast= > bsu@lists.launchpad.net] On Behalf Of Doug Shook [dssh...@gmail.com] > Sent: Monday, March 22, 2010 1:43 PM > To: Andy Elsten > Cc: destiny

Re: [Destiny] Rabbit Runner - Levels :ATTN: Andy

2010-03-22 Thread Andy Elsten
i sent them out in one big zip file did no one receive them? On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko wrote: > I'd prefer that this happen sooner rather than later... (read: today) > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician

Re: [Destiny] Rabbit Runner - Levels :ATTN: Andy

2010-03-22 Thread Andy Elsten
did you not get them i sent the level shots out the day you asked for them Andy On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko wrote: > I'd prefer that this happen sooner rather than later... (read: today) > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware &

Re: [Destiny] Revision 481

2010-03-19 Thread Andy Elsten
Sounds good Ian. I have everything build and running on the VB so i will see u around 11:30 Andy On Fri, Mar 19, 2010 at 10:26 AM, Ian Crotty wrote: > I just made some minor changes to the Sleuths game. The most recent > changes caused a problem with building Sleuths. I commented out two line

Re: [Destiny] Demonstration for luer

2010-03-17 Thread Andy Elsten
Ball State University On Wed, Mar 17, 2010 at 11:34 AM, Ian Crotty wrote: http://coffeeonthekeyboard.com/how-to-install-virtualbox-guest-additions-in-fedora-12-332/ Ian Crotty UTS Hardware Technician Ball State University On Wed, Mar 17, 2010 at 11:31 AM, Andy Elsten wrote: I could make

Re: [Destiny] Demonstration for luer

2010-03-17 Thread Andy Elsten
I could make the noon class. But the virtual machine I have on that laptop has horrible resolution and I couldn't get the whole game to show on it unless anyone knows how to expand te resolution on suns virtual box Sent from my iPhone On Mar 17, 2010, at 11:27 AM, Ian Crotty wrote: I co

Re: [Destiny] Bunny Frogger Levels : ATTN: Andy

2010-03-15 Thread Andy Elsten
New first ten levels of BF are up on the repo. check them out. Andy On Mon, Mar 15, 2010 at 6:29 PM, Andy Elsten wrote: > I work till 11. But I will have them up by 1130. Sorry I know that's kinda > late > > > Andy > > Sent from my iPhone > > On Mar 15, 20

Re: [Destiny] Bunny Frogger Levels : ATTN: Andy

2010-03-15 Thread Andy Elsten
I work till 11. But I will have them up by 1130. Sorry I know that's kinda late Andy Sent from my iPhone On Mar 15, 2010, at 6:16 PM, Zach Elko wrote: For the presentation tomorrow, please ensure that no 2 consecutive levels use the same zone images. There is a bug related to this and f

Re: [Destiny] Team Vote - Sleuths Hints. Reply ASAP!

2010-03-15 Thread Andy Elsten
I vote option 2 only because that makes them have to pay attention to the clues instead of just running through a level clicking on everything in sight. Andy Sent from my iPhone On Mar 15, 2010, at 5:51 PM, Zach Elko wrote: Should the hints that the player unlocks in Sleuths be... 1. Ad

Re: [Destiny] Milestone presentation

2010-03-15 Thread Andy Elsten
Good luck to both of you. I can look at the wiki and get a presentation together tonight. Andy Sent from my iPhone On Mar 15, 2010, at 2:08 PM, Ian Crotty wrote: Good luck. I'm going to be finishing my work on the scene stuff and then doing updates on UML. I will attempt to do some stuf

Re: [Destiny] Team Chat

2010-03-13 Thread Andy Elsten
I would get on the chat but I have to leave for work in a few minutes. before I go i am submitting 5 new levels with new graphics in them. They should be the first 5 levels. Andy On Sat, Mar 13, 2010 at 2:25 PM, Zach Elko wrote: > I'm currently on AIM. I know that myself, Doug, and Ian are acti

Re: [Destiny] Team Vote - Battleship Audio

2010-03-12 Thread Andy Elsten
I agree with Doug option 1 is my vote but 10 year olds might not even notice if it starts from the beginning or just resumes. We could ask them in testing if we want one of their opinions. Andy On Fri, Mar 12, 2010 at 11:20 AM, wrote: > I personally vote option 2. > > Sent on the SprintĀ® Now Ne

[Destiny] Big Question sets or limited levels?

2010-03-11 Thread Andy Elsten
alright guys after making some levels and question sets I noticed that BF runs every level that we have. Keeping that in mind if we want each question to be unique then we need at least 4 times the questions than levels in each of the question sets. So if we have 20 levels there hast to be at least

Re: [Destiny] Battleship!

2010-03-03 Thread Andy Elsten
Looks good Doug it was a little confusing at first I thought I was the big ship and not the little ones but I figured it out. Nice job! Andy On Wed, Mar 3, 2010 at 2:17 AM, Doug Shook wrote: > Hello everyone. Just wanted to let you all know that Battleship, while not > complete, is very playab

[Destiny] Question Time

2010-03-01 Thread Andy Elsten
Ok guys its come to a point where we need more questions for the games we are making. The math questions I think are easy enough for the games we are making. I was thinking that the basic functions of math (+,-,*,/) would all be good question sets on there own and then maybe have some easy algebra

Re: [Destiny] Peer Reviews

2010-02-23 Thread Andy Elsten
I also understand your frustrations with me. My actions were not the best with the whole hashing function. I feel as a team all of our communicating has drastically dropped this semester and that worries me. I want to get pass this class like the rest of you and I want to produce the best project p

Re: [Destiny] Tomorrow's homework

2010-02-21 Thread Andy Elsten
I hope to be done with mine tonight after I get off work Andy Sent from my iPhone. On Feb 21, 2010, at 4:43 PM, Ian Crotty wrote: Doing mine now. Ian Crotty UTS Hardware Technician Ball State University On Sun, Feb 21, 2010 at 4:30 PM, Doug Shook wrote: Just a reminder that the homework

Re: [Destiny] Tomorrow's homework

2010-02-15 Thread Andy Elsten
hey doug i thought the due date was the a week from tomorrow. Its posted as feb. 23. Did I miss an updated due date? Andy On Mon, Feb 15, 2010 at 8:55 AM, Doug Shook wrote: > Also: since we're required to demo these in class tomorrow I will have to > get everything up and running on my laptop.

Re: [Destiny] iLocker

2010-02-10 Thread Andy Elsten
oh yea 100MB should be plenty for what we want to use it for Andy On Wed, Feb 10, 2010 at 5:33 PM, Mast, Thomas O wrote: > I was thinking we just do all our graphics in ASCII art like this ==> > http://www.asciimation.co.nz/ > > No? Ok > > 100mb should definitely be enough but grab whatever you