[Desktop-packages] [Bug 1681228] [NEW] LightDM Unityt-Gretter is wrong resolution

2017-04-09 Thread Robert Jackson
Public bug reported: Running on a macbook pro 15" at 2880 x 1800. At 16.04 the greeter starts at the correct resolution and then after a couple of secs changes to what looks like 2X scaling. I updated to 16.10 and now the greeter boots directly into the 2z scaling. It almost seems like the bug

[Desktop-packages] [Bug 1571640] Re: unity-greeter scaling factor changes after a delay

2017-04-09 Thread Robert Jackson
I see the same thing at 16.04 The problem is that I want the first native resolution and not the scaled up version. When it scales up it looks like something a 800 x 600 386 days. At 16.10 it just goes straight to the wrong resolution. This seems like a case of 2 wrong turns don't make a right t

[Desktop-packages] [Bug 1571640] Re: unity-greeter scaling factor changes after a delay

2017-04-11 Thread Robert Jackson
Is there a patch that lets me specify the scaling? That I could test on 16.10? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-greeter in Ubuntu. https://bugs.launchpad.net/bugs/1571640 Title: unity-greeter scaling factor changes

Re: [Desktop-packages] [Bug 1681228] Re: LightDM Unityt-Gretter is wrong resolution

2017-04-21 Thread Robert Jackson
The screen is 4K and I get where you are coming from on a 15 or 13 inch monitor...but the Razer Blade Pro has a 17.3 inch monitor. I'll send a photo of the unity greater login screen which looks almost cartoonish compared to the unity screen lock which looks amazing. > On Apr 21, 2017, at 6:46 AM

Re: [Desktop-packages] [Bug 1681228] Re: LightDM Unityt-Gretter is wrong resolution

2017-04-21 Thread Robert Jackson
Sorry ... this bug was against a MacBook Pro 15 inch. But the scenario is the same. Look screen looks great. Login screen looks kind of cartoonish in size. I'll send pictures tonight. Sent from my iPhone > On Apr 21, 2017, at 6:46 AM, Sebastien Bacher wrote: > > Thank you for your bug report, y