** Changed in: xorg-server
Status: Unknown => New
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Title:
Volume keys don't work inside a full-screen game
** Bug watch added: gitlab.freedesktop.org/xorg/xserver/-/issues #564
https://gitlab.freedesktop.org/xorg/xserver/-/issues/564
** Changed in: xorg-server
Importance: Medium => Unknown
** Changed in: xorg-server
Remote watch: freedesktop.org Bugzilla #42244 =>
gitlab.freedesktop.org/xorg/x
** Changed in: xorg-server
Status: Confirmed => Unknown
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Title:
Volume keys don't work inside a full-scree
** Also affects: hundredpapercuts/precise
Importance: Undecided
Status: New
** Also affects: hundredpapercuts/quantal
Importance: Undecided
Status: New
** Also affects: hundredpapercuts/raring
Importance: Undecided
Status: Confirmed
** Changed in: hundredpapercuts/q
Same issue in 12.04 Ubuntu.
I would like to see steam games continue to prosper and release more to run on
Linux but this is a major issue to my enjoyment of the games!
So before I start a game I should have to remember what the appropriate volume
level is before starting the game and waiting for
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When it will gonna fixed? Steam is coming to ubuntu. And this
annoying bug
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Title:
Volume keys don't work
Basically every single game that uses SDL full screen will trigger it.
Neverball, Battle for Wesnoth, Tremulous, Nexuiz, Xonotic, Hedgewars,
Teeworlds, the list truly can go on.
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A while ago we wrote up some architecture and troubleshooting documents
for hotkeys - https://wiki.ubuntu.com/Hotkeys
Some of that has gotten dated (e.g. we don't use HAL anymore), but it's
still roughly descriptive. Many of the tools listed there are still
useful in isolating where in the stack
Are Wayland developers more open minded?
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Title:
Volume keys don't work inside a full-screen game
To manage noti
Leonardo: That's a good idea, but it would never work due to the fact
that the entire issue here is that Ubuntu allows apps to take control of
the entire keyboard.
No special key combinations or multimedia keys are serviced by the
window manager when full-screen games are running, so the only key
I believe we should have some global shortcut, like Ctrl + Alt + Del on
Windows, that calls a task manager to allow the user to kill the
problematic process.
2012/10/8 Matt Pharoah <388...@bugs.launchpad.net>
> This is extremely annoying when a fullscreen application crashes. Your
> average user
This is extremely annoying when a fullscreen application crashes. Your
average user who doesn't know about the Ctrl+Alt+PrntScrn+K and
Ctrl+Alt+F1 tricks will assume that the operating system crashed which
is about the most significant usability issue you could possibly have.
And even for the expe
There is a workaround for this. I used to use this on Debian with a
small set of packages.
Using acpid and amixer one can set an acpid rule to react at volume keys at a
deeper level than the default sound daemon.
Use acpi_listen to discover your key codes and write a script like this (for
exampl
This is still a bug in 12.04 and it will presumably remain an issue for
the foreseeable future. Has there been any indication about a potential
fix for this, or is this an architectural issue? Will this potentially
be solved by Wayland?
I would think that the rise of gaming on the Linux desktop (t
I also have this problem. Keyboard/laptop volume controls won't work
while running a full screen game.
This is a basic feature we have in Windows, and fixing this would help
people have a smooth transition to gaming on GNU/Linux.
Does anybody know if there is any distro that have corrected this i
** Bug watch added: freedesktop.org Bugzilla #42244
http://bugs.freedesktop.org/show_bug.cgi?id=42244
** Also affects: xorg-server via
http://bugs.freedesktop.org/show_bug.cgi?id=42244
Importance: Unknown
Status: Unknown
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This issue still exists in Xubuntu 11.10 (and presumably Ubuntu 11.10).
Unfortunately, gizmod is no longer an easy solution because it was
dropped from the Ubuntu 11.10 repositories due to the fact that it no
longer compiles out of the box with the latest version of the Boost
libraries.
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** Changed in: gnome-settings-daemon (Ubuntu)
Status: New => Confirmed
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Title:
Volume keys don't work insi
I confirm this bug. Really annoying.
The solution should be as close to the hardware as possible, so no aplication
have ability to lock it.
For example , when I push volume up button in my laptop
- information of pressing the key is processen in very deep level, and volume
changes
- no aplicatio
It's not just annoying (especially when playing loud *shooting* games)
it's even kinda security lack, imagine an unwanted program (viruslike)
steals the keyboard an forces you to shutdown your PC in order to regain
control...
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One workaround is to use gizmod as described in the following ubuntu
forum thread.
http://ubuntuforums.org/showthread.php?t=1585664
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This affects me as well in Ubuntu 10.10 x64 while playing the Linux
versions of several of the games in the Humble Indie Bundles.
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If anyone has a workaround for this, please post it here. I tried using
xkeybinds but it also does not work when a full screen game hijacks the
keyboard input.
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Volume keys don't work inside a full-screen game
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My view is that in terms of usability, this is very poor.
People who game in windows expect their keys on their keyboard to work
all the time, not just inside specific use-cases.
What are our options for a solution?
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Volume keys don't work inside a full-screen game
https://bugs.launchpad.net/
I have the same problem on Ubuntu 10.04... It is very annoying, when a
game is running I can't lower it's sound...
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** Changed in: gnome-settings-daemon (Ubuntu)
Importance: Undecided => Low
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Volume keys don't work inside a full-screen game
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So it is a limitation of X.org? I think that we have 2 types of
fullscreen apps here:
- "Fake" fullscreen: Wine apps, Firefox, Totem. They don't grab the
keyboard. Basically, they hide the window decoration and fill the screen
with the window.
- "True" fullscreen: Games. They grab the keyboard c
Actually, in all games (running natively). The games took control of the
keyboard, so it's not possible to change volume, mute sound, use
multimedia keys to stop/play musics.
Games using Wine doesn't have this problem. They don't capture
completely the keyboard (it's even possible to rotate compi
I don't see how this could be a gnome-settings-daemon issue. gnome-
settings-daemon has a passive grab on the volume keys, and it will get
temporary focus during a keypress so that the keypresses are routed to
g-s-d. If a fullscreen game has an active grab on the keyboard or
pointer, then there is
Oops, sorry, I missed the part where this bug was in Jaunty.
Leonardo, can you give some examples of games where Ubuntu has the
problem? Does it have the same problem in later Ubuntu versions?
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