Bug#792223: mesa-utils: looking for a way to have glxinfo (end friends) installed for both amd64 and i386 at the same time

2017-06-18 Thread David Smith
I agree. I am constantly flipping back and forth between mesa-utils and mesa-utils:i386. I run a combination of games that are i386 and AMD64. Sometimes when I upgrade for one reason or another, I lose GL acceleration on either i386 or AMD64 due to a package conflict or some random package problem

Mesa 9 for wheezy-backports?

2013-03-03 Thread David Smith
rom the introduction movie and then go to a black screen with graphical glitches for the menu.. Now the game runs perfectly fine and smooth at 1920x1080 resolution and medium graphics settings with Mesa 9 from git using open source Intel graphics! Cheers and thanks for your time. -David Smith

Re: Ultra1 Creator quirks

2001-08-01 Thread David Smith
Thus spake John Wood ([EMAIL PROTECTED]): > > > > i have found that i am unable to get any gl based x applications to use > the hardware. i was mostly testing with xscreensaver-gl applications. > later, i was able to get some results from the evas stuff, but only when i > select something bes

Re: Ultra1 Creator quirks

2001-08-01 Thread David Smith
Thus spake John Wood ([EMAIL PROTECTED]): > > > > i have found that i am unable to get any gl based x applications to use > the hardware. i was mostly testing with xscreensaver-gl applications. > later, i was able to get some results from the evas stuff, but only when i > select something be

Ultra1 Creator quirks

2001-07-31 Thread David Smith
Today I performed a fresh install of sid on an ultra1 200e creator and I upgraded the kernel to the CVS version of vger.samba.org. I couldn't find any reference to the bugs below in the database, has anyone else experienced these? 1) Running any OpenGL program with DRI hardware accleration enable

Ultra1 Creator quirks

2001-07-31 Thread David Smith
Today I performed a fresh install of sid on an ultra1 200e creator and I upgraded the kernel to the CVS version of vger.samba.org. I couldn't find any reference to the bugs below in the database, has anyone else experienced these? 1) Running any OpenGL program with DRI hardware accleration enabl