I agree. I am constantly flipping back and forth between mesa-utils and
mesa-utils:i386. I run a combination of games that are i386 and AMD64.
Sometimes when I upgrade for one reason or another, I lose GL acceleration
on either i386 or AMD64 due to a package conflict or some random package
problem
rom the introduction movie and
then go to a black screen with graphical glitches for the menu.. Now the
game runs perfectly fine and smooth at 1920x1080 resolution and medium
graphics settings with Mesa 9 from git using open source Intel graphics!
Cheers and thanks for your time.
-David Smith
Thus spake John Wood ([EMAIL PROTECTED]):
>
>
>
> i have found that i am unable to get any gl based x applications to use
> the hardware. i was mostly testing with xscreensaver-gl applications.
> later, i was able to get some results from the evas stuff, but only when i
> select something bes
Thus spake John Wood ([EMAIL PROTECTED]):
>
>
>
> i have found that i am unable to get any gl based x applications to use
> the hardware. i was mostly testing with xscreensaver-gl applications.
> later, i was able to get some results from the evas stuff, but only when i
> select something be
Today I performed a fresh install of sid on an ultra1 200e creator and
I upgraded the kernel to the CVS version of vger.samba.org. I couldn't
find any reference to the bugs below in the database, has anyone else
experienced these?
1) Running any OpenGL program with DRI hardware accleration enable
Today I performed a fresh install of sid on an ultra1 200e creator and
I upgraded the kernel to the CVS version of vger.samba.org. I couldn't
find any reference to the bugs below in the database, has anyone else
experienced these?
1) Running any OpenGL program with DRI hardware accleration enabl
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