It looks as though a patch is committed
(http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=21b37b9687b078297935062e3ad9f379b6f36519)
so with luck we will get to see it fixed in 7.0.2...
Thanks,
Dan
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Hi, Brice,
Thanks very much for writing up the bug report... It looks right on to me...
FWIW, the bug's still present for me in the 7.0.1~rc2-1 version of
libgl1-mesa-dri...
Dan
On 8/10/07, Brice Goglin <[EMAIL PROTECTED]> wrote:
> Hi Dan,
>
> Thanks for all the testing you did for this bug r
Just one further note, that the previously sent patch seems to work
just as well against 6.5.2-5 (the version of Mesa in unstable)...
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Hi, Michel,
I think I may have a lead on the blending problems with the r200 DRI
driver. The problem seems to go away if I apply the attached patch to
Mesa-6.5.3. This seems to work when tested under gcc 4.1.3 or 4.2
(20070528).
Open questions include:
- Is the "0" usage in "asm" statements
As an update to the prior report... In the current "experimental"
version of mesa-dri (6.5.3-1), the driver shows the same symptons as
my home-compiled version. That is, when using the r200 DRI driver,
the test program shows a solid color (see attached screenshot) --
rather than the desirable 50
#x27;t been able to reproduce the original banding
problem via my home-made builds, only a different blending error, so
this all might be a bit tangential to the original problem?
Thanks,
Dan
On 5/19/07, Michel Dänzer <[EMAIL PROTECTED]> wrote:
On Sat, 2007-05-19 at 00:50 -0400, Dan Torop wr
Hi, Michel (sorry for the spurious "a"...),
Please try verifying the indication that it's a Debian specific issue.
E.g., does building the patched Debian source tree the same way as you
built the upstream tree produce a working or defect r200_dri.so? Are the
same compiler flags used? ...
If I
Hi, Michael,
Thanks for the questions and information... Responses follow:
This only happens with glBitmap(). I don't see it with either glDrawPixels
(GL_RGB or GL_RGBA format, with GL_UNSIGNED_BYTE data) or GL_QUADS (or
equivalent glRect).
I saw banding when I tried 6.5.2-4 Mesa with direct
Package: libgl1-mesa-dri
Version: 6.5.2-4
Severity: normal
When using blending for transparency, banding occurs in the output and colors
have a greenish cast. This can be seen via indirect rendering or with r200 DRI.
Attached is a program to demonstrate this and a makefile. Two images show the
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