nting for a needle in a
haystack - and I'm not sure if we give any information as to how it
fails, nor does libdrm_intel have any such debug. You can try disabling
the uxa BO cache with Option "BufferCache" "false" and seeing if that
makes any difference.
-Chris
--
Chris
On Fri, Oct 25, 2013 at 05:46:53AM +0200, Bas Wijnen wrote:
> On Wed, Oct 23, 2013 at 09:28:28AM +0100, Chris Wilson wrote:
> > No worries, if you can run
> >
> > addr2line -e /usr/lib/xorg/modules/drivers/intel_drv.so -i 0xfcd79 0xf8215
> >
> > that should
On Wed, Oct 23, 2013 at 02:30:51AM +0200, Bas Wijnen wrote:
> On Wed, Oct 16, 2013 at 04:22:43PM +0100, Chris Wilson wrote:
> > On Wed, Oct 16, 2013 at 04:30:57PM +0200, Bas Wijnen wrote:
> > > On Tue, Oct 15, 2013 at 09:25:41AM +0100, Chris Wilson wrote:
> > > > >
On Wed, Oct 16, 2013 at 04:30:57PM +0200, Bas Wijnen wrote:
> On Tue, Oct 15, 2013 at 09:25:41AM +0100, Chris Wilson wrote:
> > > This does indeed stop the server from crashing, but actually makes the
> > > problem worse: it used to play video for a few minutes and then cr
On Tue, Oct 15, 2013 at 03:46:08AM +0200, Bas Wijnen wrote:
> On Sun, Oct 13, 2013 at 10:43:49AM +0100, Chris Wilson wrote:
> > > > > My X server was crashing when playing video, and I wrote a patch to
> > > > > fix
> > > > > it. Please fin
On Sun, Oct 13, 2013 at 05:49:04AM +0200, Bas Wijnen wrote:
> On Sat, Oct 12, 2013 at 09:46:14PM +0100, Chris Wilson wrote:
> > On Fri, Oct 11, 2013 at 09:24:54PM +0200, Bas Wijnen wrote:
> > > Hello,
> > >
> > > My X server was crashing when playing video,
lX1;
which is probably what you said originally. If you send a patch along
these lines, I will gladly apply it. And if you have a test case to hand,
better yet -- collecting examples of where I goofed to prevent repeating
my mistakes...
Thanks,
-Chris
--
Chris Wilson, Intel Open Source Technol
On Wed, 8 Sep 2010 18:38:09 +0200, Julien Cristau wrote:
> On Wed, Sep 8, 2010 at 17:10:36 +0100, Chris Wilson wrote:
> > As it looks like uninitialised data, it could be the xserver bug where we
> > sent damage events prior to flushing the 2D batchbuffer, so that there was
>
;m
still waiting on feedback for (but I think are due to the above).
-Chris
--
Chris Wilson, Intel Open Source Technology Centre
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