>> "Thomas E. Vaughan" <[EMAIL PROTECTED]> writes:
> 8-bpp and 24-bpp depths work fine, but I need 16 bpp in order to
> get hardware acceleration for OpenGL. Downgrading to v8 solved the
> problem for the time being.
Which kernel are you using and specifically, which drm module are you
usi
On Mon, Aug 14, 2000 at 11:47:44AM +0200, Marcelo E. Magallon wrote:
> just a note for this hypothetical foolish soul: "Replaces" doesn't
> work. NVidia's glx module is called "libglx.so" and is a shared
> "library". XFree86's glx module is called libglx.a and it's an ar
> archive. In the cu
On Mon, Aug 14, 2000 at 01:57:49AM +0200, Marcelo E. Magallon wrote:
> That's not really a problem (please bear with me for a second here,
> I'm trying to put some order in my thoughts)... the real problem is
> the libGL provided by xlibgl1 *requires* a GLX implementation on the
> server. This
On Mon, Aug 14, 2000 at 06:14:22PM +0200, Sven LUTHER wrote:
> On Sun, Aug 13, 2000 at 05:34:09PM -0500, Branden Robinson wrote:
> > Also, I'm starting to think I need to pull libOSMesa into its own package,
> > because the virtual package libgl1 can only be expected to provide libGL,
> > not libGL
On Mon, Aug 14, 2000 at 01:15:25PM -0500, Thomas E. Vaughan wrote:
> I just returned from vacation, and so I thought that I would upgrade my v8
> debs to v11. What I discovered, however, is that the v11 debs are unusable
> for me because font drawing is all screwed up in 15-bpp and 16-bpp depths
>
On Mon, Aug 14, 2000 at 11:01:18PM -0500, Branden Robinson wrote:
> On Mon, Aug 14, 2000 at 06:14:22PM +0200, Sven LUTHER wrote:
> > On Sun, Aug 13, 2000 at 05:34:09PM -0500, Branden Robinson wrote:
> > > Also, I'm starting to think I need to pull libOSMesa into its own package,
> > > because the
On Mon, Aug 14, 2000 at 11:47:44AM +0200, Marcelo E. Magallon wrote:
> just a note for this hypothetical foolish soul: "Replaces" doesn't
> work. NVidia's glx module is called "libglx.so" and is a shared
> "library". XFree86's glx module is called libglx.a and it's an ar
> archive. In the c
On Mon, Aug 14, 2000 at 01:57:49AM +0200, Marcelo E. Magallon wrote:
> That's not really a problem (please bear with me for a second here,
> I'm trying to put some order in my thoughts)... the real problem is
> the libGL provided by xlibgl1 *requires* a GLX implementation on the
> server. Thi
On Mon, Aug 14, 2000 at 06:14:22PM +0200, Sven LUTHER wrote:
> On Sun, Aug 13, 2000 at 05:34:09PM -0500, Branden Robinson wrote:
> > Also, I'm starting to think I need to pull libOSMesa into its own package,
> > because the virtual package libgl1 can only be expected to provide libGL,
> > not libG
On Mon, Aug 14, 2000 at 01:15:25PM -0500, Thomas E. Vaughan wrote:
> I just returned from vacation, and so I thought that I would upgrade my v8
> debs to v11. What I discovered, however, is that the v11 debs are unusable
> for me because font drawing is all screwed up in 15-bpp and 16-bpp depths
I just returned from vacation, and so I thought that I would upgrade my v8
debs to v11. What I discovered, however, is that the v11 debs are unusable
for me because font drawing is all screwed up in 15-bpp and 16-bpp depths
for the mga driver.
8-bpp and 24-bpp depths work fine, but I need 16 bpp
I just returned from vacation, and so I thought that I would upgrade my v8
debs to v11. What I discovered, however, is that the v11 debs are unusable
for me because font drawing is all screwed up in 15-bpp and 16-bpp depths
for the mga driver.
8-bpp and 24-bpp depths work fine, but I need 16 bp
On Sun, Aug 13, 2000 at 05:34:09PM -0500, Branden Robinson wrote:
> On Sun, Aug 13, 2000 at 10:43:00PM +0200, Marcelo E. Magallon wrote:
> > xlibgl1's shlibs says:
> >
> >libGL 1 xlibgl1 (>= 4.0.1-0)
> >libOSMesa 3 xlibgl1 (>= 4.0.1-0)
> >
> > is there a reason for that? (ignore the
On Sun, Aug 13, 2000 at 05:34:09PM -0500, Branden Robinson wrote:
> On Sun, Aug 13, 2000 at 10:43:00PM +0200, Marcelo E. Magallon wrote:
> > xlibgl1's shlibs says:
> >
> >libGL 1 xlibgl1 (>= 4.0.1-0)
> >libOSMesa 3 xlibgl1 (>= 4.0.1-0)
> >
> > is there a reason for that? (ignore th
Yes, I'm replying to my own post...
>> "Marcelo E. Magallon" <[EMAIL PROTECTED]> writes:
> >> Branden Robinson <[EMAIL PROTECTED]> writes:
>
> > What, specifically, do you suggest, again? Please show me the
> > exact format so I don't screw it up. :)
>
> libGL 1 libgl1
of cours
Yes, I'm replying to my own post...
>> "Marcelo E. Magallon" <[EMAIL PROTECTED]> writes:
> >> Branden Robinson <[EMAIL PROTECTED]> writes:
>
> > What, specifically, do you suggest, again? Please show me the
> > exact format so I don't screw it up. :)
>
> libGL 1 libgl1
of cour
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