Could not load OpenGL library wiht sarge and nvidia

2004-02-11 Thread Werner Mahr
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, here is the message in a whole [EMAIL PROTECTED]:~$ ut2003 Could not load OpenGL library History: Exiting due to error [EMAIL PROTECTED]:~$ I've read when I get this Error I have to delete the /usr/lib/tls dir, but then I have only

Re: Re: Could not load OpenGL library

2004-01-10 Thread Ton van Oostveen
I had the same problem, installing the Nvidia drivers with the "--force-tls=classic" option did work, e.g.: #sh ./NVIDIA-Linux-x86-1.0-4349.run --force-tls=classic -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Re: Could not load OpenGL library

2004-01-08 Thread Colin Watson
On Thu, Jan 08, 2004 at 05:47:08PM +, Mark C wrote: > On Wed, 2004-01-07 at 23:09, Colin Watson wrote: > > > > I found a solution to this on the linux games tome page, where someone > > > said you need to remove /usr/lib/tls (or move it out of the way). > > > > > > Worked liked a charm for me

Re: Could not load OpenGL library

2004-01-08 Thread Mark C
On Wed, 2004-01-07 at 23:09, Colin Watson wrote: > > I found a solution to this on the linux games tome page, where someone > > said you need to remove /usr/lib/tls (or move it out of the way). > > > > Worked liked a charm for me. When a game tries to load libGL.so, libGLcore also needs to be lo

Re: Could not load OpenGL library

2004-01-07 Thread Colin Watson
t; |>... > |> binding libGL.so.1 > |> appError called: > |> Could not load OpenGL library > > I found a solution to this on the linux games tome page, where someone > said you need to remove /usr/lib/tls (or move it out of the way). > > Worked liked a charm for me. Urgh.

Re: Could not load OpenGL library

2004-01-07 Thread Luke Diamand
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 | (please CC me as I'm not on the list) | | Hi, | | I have exactly the same problem as you (Nathan, Kevin). | |> Unreal Tournament (and UT 2003) is: |>... |> binding libGL.so.1 |> appError called: |> Could not load OpenGL librar

Re: Could not load OpenGL library

2003-12-09 Thread Arnt Karlsen
gt; > As you can see HERE: > http://www.nvnews.net/vbulletin/showthread.php?s=032e6e5b1ad658b6060d2719b06665cb&threadid=20524&highlight=Could+not+load+OpenGL+library > > the following command (as root) will fix it: > > rm -rf /usr/lib/tls > > That's it! > Th

Re: Could not load OpenGL library

2003-12-09 Thread Demonen of z0rZ
I'm not a subscriber to this list, but I've found a fix for this problem and I want to contribute. I see ALOT of people have this problem! As you can see HERE: http://www.nvnews.net/vbulletin/showthread.php?s=032e6e5b1ad658b6060d2719b06665cb&threadid=20524&highlight=Could+not+l

Re: Could not load OpenGL library

2003-11-16 Thread Marc Wilson
On Mon, Nov 17, 2003 at 10:03:32AM +1300, Edward Murrell wrote: > On Sun, 2003-11-16 at 07:15, Nathan wrote: > I seem to hit this problem each time a dist-upgrade is done that > upgrades any of the graphics components. As far as I can work out, the > nvidia drivers exercise a shotgun approach to in

Re: Could not load OpenGL library

2003-11-16 Thread Nathan
Does anybody know what graphics libraries were recently upgraded? Also, is there a way to downgrade my system back to what it was two weeks ago? Thanks Nathan Merritt signature.asc Description: This is a digitally signed message part

Re: Could not load OpenGL library

2003-11-16 Thread Edward Murrell
) is: > > Opening SDL viewport. > Bound to SDLGLDrv.so > Loaded render device class. > Initializing SDLGLDrv... > binding libGL.so.1 > appError called: > Could not load OpenGL library > > This is odd because both Quake3 and glxgears run normally at the same > fra

Could not load OpenGL library

2003-11-16 Thread Simon Roscic
(please CC me as I'm not on the list) Hi, I have exactly the same problem as you (Nathan, Kevin). > Unreal Tournament (and UT 2003) is: >... > binding libGL.so.1 > appError called: > Could not load OpenGL library Quake 3, Armagetron, GL-117, Tux Racer, Tux Aqfh, Chromium,

Could not load OpenGL library

2003-11-15 Thread Nathan
der device class. Initializing SDLGLDrv... binding libGL.so.1 appError called: Could not load OpenGL library This is odd because both Quake3 and glxgears run normally at the same frame rates as before. I am using debian sid, with XFree86 4.2.1-14. I have the latest drivers from nVidia, and I haven