Josselin Mouette <[EMAIL PROTECTED]> writes:
> Can you canfirm this works on alpha ?
This time, I got an exception from set_mode, so I guess mode_ok
is now working.
| Traceback (most recent call last):
| File "/usr/games/solarwolf", line 176, in ?
| if __name__ == '__main__': main()
| Fi
reassign 186916 python-pygame
retitle 186916 Setting some SDL flags crashes pygame on 64 bits arches
Le ven 18/04/2003 à 11:38, Kalle Olavi Niemitalo a écrit :
> I think this means:
>
> * SDL_FULLSCREEN should be mapped to the same value as
> 0x8000: that is, -2147483648 on 32-bit and 21474
Josselin Mouette <[EMAIL PROTECTED]> writes:
> While the documentation talks about ints, it actually reads longs, which
> becomes truly annoying in the case of pygame, where we use
> SDL_FULLSCREEN, which is 0x8000. On 32 bit arches, it gives
> -2147483648 for an int as well as a long. But wit
Le jeu 17/04/2003 à 19:21, Kalle Olavi Niemitalo a écrit :
> I think I have tracked down the cause of the exception. It
> occurs when mode_ok() in display.c calls PyArg_ParseTuple() to
> parse the argument list given from the Python side. The
> arguments should match the format "(ii)|ii": first a
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