Re: Bug#186916: Updated pygame

2003-04-23 Thread Kalle Olavi Niemitalo
Josselin Mouette <[EMAIL PROTECTED]> writes: > Can you canfirm this works on alpha ? This time, I got an exception from set_mode, so I guess mode_ok is now working. | Traceback (most recent call last): | File "/usr/games/solarwolf", line 176, in ? | if __name__ == '__main__': main() | Fi

Re: Bug#186916: Updated pygame

2003-04-23 Thread Josselin Mouette
reassign 186916 python-pygame retitle 186916 Setting some SDL flags crashes pygame on 64 bits arches Le ven 18/04/2003 à 11:38, Kalle Olavi Niemitalo a écrit : > I think this means: > > * SDL_FULLSCREEN should be mapped to the same value as > 0x8000: that is, -2147483648 on 32-bit and 21474

Re: Bug#186916: Updated pygame

2003-04-18 Thread Kalle Olavi Niemitalo
Josselin Mouette <[EMAIL PROTECTED]> writes: > While the documentation talks about ints, it actually reads longs, which > becomes truly annoying in the case of pygame, where we use > SDL_FULLSCREEN, which is 0x8000. On 32 bit arches, it gives > -2147483648 for an int as well as a long. But wit

Re: Bug#186916: Updated pygame

2003-04-17 Thread Josselin Mouette
Le jeu 17/04/2003 à 19:21, Kalle Olavi Niemitalo a écrit : > I think I have tracked down the cause of the exception. It > occurs when mode_ok() in display.c calls PyArg_ParseTuple() to > parse the argument list given from the Python side. The > arguments should match the format "(ii)|ii": first a