PyGame is a set of bindings for SDL, to make games development in
Python easy.
http://www.pygame.org/
PyGame has just reached version 1.1 is very stable, has an active
community, and a good reception in the media.
I've maintained Debian packages of it for six months, and they
are very stable and
I've packaged pygame, a set of SDL multimedia/games bindings for Python,
and I am looking for a sponsor to upload it to the Debian archive. The
ITP is bug #83446. The license is LGPL (not GPL), so the issues mentioned
in the bug report don't apply.
Description: SDL bindings for games development
On Fri, Jan 26, 2001 at 10:58:13AM +1100, Peter Eckersley wrote:
> On Wed, Jan 24, 2001 at 11:01:17PM +0100, [EMAIL PROTECTED] wrote:
> > So it seems that 2.1 will be GPL compatible :)
>
> Alas, not for certain ("We will also attempt to get the ownership
> in previous versions transfered"). Unle
On Wed, Jan 24, 2001 at 06:22:51PM +1100, Brendan J Simon wrote:
> I am writing a cross-platform cvs gui client using wxPython (a python
> module to the wxWindows cross platform GUI framework). I would like to
> use a cvs python module to implement the core cvs functionality but I
> can't find
On Wed, Jan 24, 2001 at 09:34:58AM +0100, [EMAIL PROTECTED] wrote:
> On Tue, Jan 23, 2001 at 11:27:47PM +0000, Francis Irving wrote:
> > I can't find these examples anywhere! They aren't in that directory,
> > in any package in the Debian archive.
> Look in /var/lib/dp
Hello!
I'm looking for an example of how to correctly make and remove *.pyc and/or
*.pyo files in postinst and prerm.
There's a large thread about it in November, but the most practical
advice says:
"That is why most of us prefer to follow Gregor Hoffleit's method (see
postinst and prerm samples
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