On Tue, Mar 05, 2002 at 08:06:38PM +0100, Josselin Mouette wrote:
| Hi,
|
| as I'm currently packaging solarwolf, I have a question about python
| bytecode. I have put the .py files used by the game in
| /usr/lib/games/solarwolf/ and I compile them in postinst with
| compileall.py. The question is
On Tue, 2002-03-05 at 13:06, Josselin Mouette wrote:
> Hi,
>
> as I'm currently packaging solarwolf, I have a question about python
> bytecode. I have put the .py files used by the game in
> /usr/lib/games/solarwolf/ and I compile them in postinst with
> compileall.py. The question is : will the g
Hi,
as I'm currently packaging solarwolf, I have a question about python
bytecode. I have put the .py files used by the game in
/usr/lib/games/solarwolf/ and I compile them in postinst with
compileall.py. The question is : will the generated .pyc and .pyo files
still work if the major python versi
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