Re: Python versions and bytecode

2002-03-05 Thread dman
On Tue, Mar 05, 2002 at 08:06:38PM +0100, Josselin Mouette wrote: | Hi, | | as I'm currently packaging solarwolf, I have a question about python | bytecode. I have put the .py files used by the game in | /usr/lib/games/solarwolf/ and I compile them in postinst with | compileall.py. The question is

Re: Python versions and bytecode

2002-03-05 Thread Ron Johnson
On Tue, 2002-03-05 at 13:06, Josselin Mouette wrote: > Hi, > > as I'm currently packaging solarwolf, I have a question about python > bytecode. I have put the .py files used by the game in > /usr/lib/games/solarwolf/ and I compile them in postinst with > compileall.py. The question is : will the g

Python versions and bytecode

2002-03-05 Thread Josselin Mouette
Hi, as I'm currently packaging solarwolf, I have a question about python bytecode. I have put the .py files used by the game in /usr/lib/games/solarwolf/ and I compile them in postinst with compileall.py. The question is : will the generated .pyc and .pyo files still work if the major python versi