On Sun, Sep 01, 2002 at 11:04:30PM +0200, Jordi Mallach wrote:
> On Fri, Aug 30, 2002 at 12:29:01PM +0200, Torsten Landschoff wrote:
> > There is also another positive effect - this will make maintainers broaden
> > their horizon by touching some other packages which I think would be
> > a good th
On Mon, Sep 02, 2002 at 06:42:53AM +0200, Goswin Brederlow wrote:
> Maybe uploads should be restricted to cases where the maintainer is
> unresponsive. A bug could be taged as game_done and after some time a
> NMU could be allowed.
Ah, that's where I wanted to get. If there's a month to get the st
On Mon, Sep 02, 2002 at 12:12:41AM +0200, Jordi Mallach wrote:
> On Mon, Sep 02, 2002 at 12:24:48AM +0300, Richard Braakman wrote:
> > > Well, if with "touching" you mean NMU'ing right away to score a point, I
> > > wouldn't call it "possitive".
> > That's why new bugs are assigned only once a mont
Andrew Suffield <[EMAIL PROTECTED]> writes:
> > Please consider http://c2.com/cgi/wiki?BehavioralEffectOfMetrics.
> >
> > Especially following section:
> >
> > | As JimCoplien has been saying for years (repeating an old adage),
> > | "What gets measured gets done." Measure the Severity A bug rep
Jordi Mallach <[EMAIL PROTECTED]> writes:
> On Mon, Sep 02, 2002 at 12:24:48AM +0300, Richard Braakman wrote:
> > > Well, if with "touching" you mean NMU'ing right away to score a point, I
> > > wouldn't call it "possitive".
> > That's why new bugs are assigned only once a month, though. Players
On Mon, Sep 02, 2002 at 12:24:48AM +0300, Richard Braakman wrote:
> > Well, if with "touching" you mean NMU'ing right away to score a point, I
> > wouldn't call it "possitive".
> That's why new bugs are assigned only once a month, though. Players
> will have one month to get their bugs fixed, and
On Sun, Sep 01, 2002 at 11:04:30PM +0200, Jordi Mallach wrote:
> On Fri, Aug 30, 2002 at 12:29:01PM +0200, Torsten Landschoff wrote:
> > There is also another positive effect - this will make maintainers broaden
> > their horizon by touching some other packages which I think would be
> > a good th
On Fri, Aug 30, 2002 at 12:29:01PM +0200, Torsten Landschoff wrote:
> There is also another positive effect - this will make maintainers broaden
> their horizon by touching some other packages which I think would be
> a good thing for Debian.
Well, if with "touching" you mean NMU'ing right away t
Somebody gave my mail system an atomic wedgie, I'm just going to batch
these up...
On Fri, Aug 30, 2002 at 12:29:22AM -0400, Andres Salomon wrote:
> fixing bugs, to simply closing them in the BTS. Sometimes, it's good to
> keep bugs open in the BTS
> (tagged w/ wontfix,
These will be eliminated
Le Sat, Aug 31, 2002 at 08:30:15PM +0200, Michael Banck écrivait:
> On Fri, Aug 30, 2002 at 06:48:39PM +0200, Raphael Hertzog wrote:
>
> > Do you have a log of this discussion ? I'd be interested in the
> > details...
>
> I've got a log of the discussion at
> http://people.debian.org/~mbanck/debb
On Fri, 30 Aug 2002, Peter Makholm wrote:
> Andres Salomon <[EMAIL PROTECTED]> writes:
>
> > fixing bugs, to simply closing them in the BTS. Sometimes, it's good to
> > keep bugs open in the BTS (tagged w/ wontfix, documenting a problem that
> > other people may bring up; or tagged w/ unreproduca
On Fri, Aug 30, 2002 at 06:48:39PM +0200, Raphael Hertzog wrote:
> Do you have a log of this discussion ? I'd be interested in the
> details...
I've got a log of the discussion at
http://people.debian.org/~mbanck/debbugs-log
sorry for the misleading name...
HTH,
Michael
--
Overfiend: many
On Fri, Aug 30, 2002 at 06:21:46PM -0300, Henrique de Moraes Holschuh wrote:
> On Sat, 31 Aug 2002, Anthony Towns wrote:
> > On Fri, Aug 30, 2002 at 11:23:23AM -0300, Henrique de Moraes Holschuh wrote:
> > > > - Destructive help - This person shouldn't ever touch my packages
> > > > again
> > >
On Sat, 31 Aug 2002, Anthony Towns wrote:
> On Fri, Aug 30, 2002 at 11:23:23AM -0300, Henrique de Moraes Holschuh wrote:
> > > - Destructive help - This person shouldn't ever touch my packages again
> > Heh. Someone fucking up bash's essential behaviour comes to mind. It
> > happened once.
>
>
On Fri, Aug 30, 2002 at 11:23:23AM -0300, Henrique de Moraes Holschuh wrote:
> > - Destructive help - This person shouldn't ever touch my packages again
> Heh. Someone fucking up bash's essential behaviour comes to mind. It
> happened once.
Yeah, screw you too.
(Actually it's happened more th
Le Fri, Aug 30, 2002 at 03:45:18AM +0100, Andrew Suffield écrivait:
> People register to play, and each month, all the players are given
> three randomly selected bugs to tackle. Points are awarded to those
I had a similar idea long ago but I never tried to do anything with it
because of the possi
On Fri, 30 Aug 2002, Peter Makholm wrote:
> Andres Salomon <[EMAIL PROTECTED]> writes:
> > fixing bugs, to simply closing them in the BTS. Sometimes, it's good to
> > keep bugs open in the BTS (tagged w/ wontfix, documenting a problem that
> > other people may bring up; or tagged w/ unreproducable
Andres Salomon <[EMAIL PROTECTED]> writes:
> fixing bugs, to simply closing them in the BTS. Sometimes, it's good to
> keep bugs open in the BTS (tagged w/ wontfix, documenting a problem that
> other people may bring up; or tagged w/ unreproducable, as another
[...]
Of course this shouldn't ch
On Fri, Aug 30, 2002 at 12:29:22AM -0400, Andres Salomon wrote:
> Interesting idea. I'd be interested in a list of the negative aspects
> of this, that you came up w/. My personal feeling is against it, as it
> changes the focus people have; the goal people have changes from
> fixing bugs, to sim
> People register to play, and each month, all the players are given
> three randomly selected bugs to tackle. Points are awarded to those
> whose assigned bugs get fixed during that month, with the idea being
> that people would endeavour to ensure their bugs get fixed swiftly, by
> whatever mea
[Please Cc: me since I am not subscribed, I hope mutt figures this out]
On Fri, Aug 30, 2002 at 03:45:18AM +0100, Andrew Suffield wrote:
> Here's the basic idea: turn bug-fixing into a game (a counterbalance
> to the huge quantities of time which moon-buggy and frozen-bubble have
> taken away fro
Interesting idea. I'd be interested in a list of the negative aspects
of this, that you came up w/. My personal feeling is against it, as it
changes the focus people have; the goal people have changes from
fixing bugs, to simply closing them in the BTS. Sometimes, it's good to
keep bugs open in
On Fri, Aug 30, 2002 at 03:45:18AM +0100, Andrew Suffield wrote:
> [Obey M-F-T or die]
Funny. Last followup I saw was on -devel...
> Here's the basic idea: turn bug-fixing into a game (a counterbalance
> to the huge quantities of time which moon-buggy and frozen-bubble have
> taken away from Deb
[Obey M-F-T or die]
Here's the basic idea: turn bug-fixing into a game (a counterbalance
to the huge quantities of time which moon-buggy and frozen-bubble have
taken away from Debian development).
People register to play, and each month, all the players are given
three randomly selected bugs to t
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