On Fri, 2011-11-18 at 09:51 +0100, Stephane Louise wrote:
> AFAICT, accellerated OpenGL works mostly OK on this machine. Hard
> freeze with Tux Cart, occasionnal hard freeze with some other OpenGL
> applications but mostly OK.
>
> The only graphic related bug is endianness color issue on the seco
> Did you try cultivation?
I did. I installed it for the sake of this bug :)
> Normally the game looks like this:
>
> http://screenshots.debian.net/screenshots/c/cultivation/1452_large.png
It does look like this on my Quad G5, indeed.
> With the bug it looks like this:
>
> http://bugs.debian.or
On Fri, 2011-11-18 at 09:51 +0100, Stephane Louise wrote:
> Seems to work for me on my PowerMac G5 quad (64 bit kernel
> 3.0.0-1-powerpc64 #1 SMP Sat Aug 27 21:04:49 UTC 2011 ppc64 GNU/Linux,
> nVidia Corporation NV43 [GeForce 6600] (rev a2) )
> AFAICT, accellerated OpenGL works mostly OK on this
> I am wondering if any
> users/porters have a powerpc machine with OpenGL acceleration (nouveau
> or other) that could test cultivation to see if they can reproduce this
> issue?
Seems to work for me on my PowerMac G5 quad (64 bit kernel
3.0.0-1-powerpc64 #1 SMP Sat Aug 27 21:04:49 UTC 2011 ppc64
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Hi powerpc users/porters,
There is a bug in the game Cultivation where it does not display the
land, only water. This occurs on a powerpc machine with an nVidia
GeForce FX Go5200 GPU using the nouveau drivers. On my amd64 machines
(intel/nouveau) this does not happen. I am wondering if any
users/p
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