Hello,
On Fri, 08 Mar 2013 21:51:26 +0100
Ansgar Burchardt wrote:
> Please do!
> Having a header in each file makes reviewing license information much,
> much easier.
> If there's only a "global" license file it will often not contain
> information about files that are released under a differe
On Sat, Mar 9, 2013 at 5:40 AM, Adam Borowski wrote:
> This might be the case only if that information has any semblance of
> validity. That's possible pretty much only for tiny projects with one or at
> most few contributors. In anything worth looking at, a single file will be
> typically edite
On Fri, Mar 08, 2013 at 09:51:26PM +0100, Ansgar Burchardt wrote:
> Adam Borowski writes:
> > On Fri, Mar 08, 2013 at 10:54:58AM +0800, Paul Wise wrote:
> >> None of the C files contain copyright or license information, which is
> >> a good idea:
> >>
> >> http://tieguy.org/blog/2012/03/17/on-the
Adam Borowski writes:
> On Fri, Mar 08, 2013 at 10:54:58AM +0800, Paul Wise wrote:
>> None of the C files contain copyright or license information, which is
>> a good idea:
>>
>> http://tieguy.org/blog/2012/03/17/on-the-importance-of-per-file-license-information/
>
> Please, don't!
Please do!
H
Hello,
On Fri, 8 Mar 2013 17:44:03 +0100
Alfonso Sabato Siciliano wrote:
> CFLAGS= `sdl-config --cflags` -Wall -g
> LFLAGS= `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL_mixer
> ...
> beret: game.o thing.o physics.o
> $(CC) $(LFLAGS) $^ -o $@
Well, I wasn't entirely correct when I sai
Hello,
On Fri, 8 Mar 2013 17:44:03 +0100
Alfonso Sabato Siciliano wrote:
> CFLAGS= `sdl-config --cflags` -Wall -g
> LFLAGS= `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL_mixer
> beret: game.o thing.o physics.o
> $(CC) $(LFLAGS) $^ -o $@
>
> %.o: %.c
> $(CC) -c $(CFLAGS) $<
T
On Fri, Mar 08, 2013 at 10:54:58AM +0800, Paul Wise wrote:
> None of the C files contain copyright or license information, which is
> a good idea:
>
> http://tieguy.org/blog/2012/03/17/on-the-importance-of-per-file-license-information/
Please, don't!
There are at least three reasons why not:
*
On Fri, Mar 8, 2013 at 9:45 AM, Alfonso Sabato Siciliano wrote:
> I am making my first package (game: beret), the source of software is
> on gitorious: https://gitorious.org/beret .
> What must I write in debian/watch? I don't find docs about.
This particular project has no releases and no git t
Hi,
I am making my first package (game: beret), the source of software is
on gitorious: https://gitorious.org/beret .
What must I write in debian/watch? I don't find docs about.
regards
Alfonso
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