Re: Include 0AD, a new fancy 3D RTS

2010-09-09 Thread Jon Dowland
On Thu, Sep 09, 2010 at 04:06:02PM +0100, Philip Taylor wrote: > On Wed, Sep 8, 2010 at 2:40 PM, Johan Van de Wauw > wrote: > > This might make it not suitable for main, since DXT seems to be patented: > > https://bugzilla.redhat.com/show_bug.cgi?id=407561 There is no rule preventing software imp

Re: Include 0AD, a new fancy 3D RTS

2010-09-09 Thread Philip Taylor
On Wed, Sep 8, 2010 at 2:40 PM, Johan Van de Wauw wrote: > On Wed, Sep 8, 2010 at 9:38 AM, Vincent Fourmond wrote: > >> DXT compression is based on Simon Brown's squish library. The library >> also contains an alternative GPU-accelerated compressor that uses CUDA >> and is one order of magnitude

Re: Include 0AD, a new fancy 3D RTS

2010-09-09 Thread Philip Taylor
On Wed, Sep 8, 2010 at 3:53 AM, Paul Wise wrote: > On Tue, Sep 7, 2010 at 10:27 PM, Philip Taylor wrote: >> On a related note: We're probably going to add the NVIDIA Texture Tools >> (http://code.google.com/p/nvidia-texture-tools/) as a dependency in the next >> week or so. But I don't think we n

Re: Include 0AD, a new fancy 3D RTS

2010-09-08 Thread Adam Borowski
On Wed, Sep 08, 2010 at 03:40:53PM +0200, Johan Van de Wauw wrote: > On Wed, Sep 8, 2010 at 9:38 AM, Vincent Fourmond wrote: > > > DXT compression is based on Simon Brown's squish library. The library > > also contains an alternative GPU-accelerated compressor that uses CUDA > > and is one order

Re: Include 0AD, a new fancy 3D RTS

2010-09-08 Thread Johan Van de Wauw
On Wed, Sep 8, 2010 at 9:38 AM, Vincent Fourmond wrote: > DXT compression is based on Simon Brown's squish library. The library > also contains an alternative GPU-accelerated compressor that uses CUDA > and is one order of magnitude faster. > This might make it not suitable for main, since DXT s

Re: Include 0AD, a new fancy 3D RTS

2010-09-08 Thread Vincent Fourmond
On Wed, Sep 8, 2010 at 4:53 AM, Paul Wise wrote: > On Tue, Sep 7, 2010 at 10:27 PM, Philip Taylor wrote: >> On a related note: We're probably going to add the NVIDIA Texture Tools >> (http://code.google.com/p/nvidia-texture-tools/) as a dependency in the next >> week or so. But I don't think we n

Re: Include 0AD, a new fancy 3D RTS

2010-09-07 Thread Paul Wise
PS: Since you seem to be upstream, please take a look at our upstream guide: http://wiki.debian.org/UpstreamGuide -- bye, pabs http://wiki.debian.org/PaulWise -- To UNSUBSCRIBE, email to debian-mentors-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@list

Re: Include 0AD, a new fancy 3D RTS

2010-09-07 Thread Paul Wise
On Tue, Sep 7, 2010 at 10:27 PM, Philip Taylor wrote: > Note that the game requires an obsolete version of Premake with lots of > custom patches - a standard version will fail to work. > > (Ideally the game would upgrade to a recent Premake (and send any > still-necessary patches upstream), or sw

Re: Include 0AD, a new fancy 3D RTS

2010-09-06 Thread Paul Wise
On Tue, Sep 7, 2010 at 2:46 AM, Bertrand Marc wrote: > I intend to include a new promising game in Debian : 0AD [1]. I did a lot of > work for the initial packaging on svn.debian.org [2], [3]. Packages are > working and are lintian clean. Thanks for your interest in that! > The thing is the gam

Include 0AD, a new fancy 3D RTS

2010-09-06 Thread Bertrand Marc
Hi folks ! I intend to include a new promising game in Debian : 0AD [1]. I did a lot of work for the initial packaging on svn.debian.org [2], [3]. Packages are working and are lintian clean. The thing is the game needs to compile a few build-deps itself : - a specific version of spidermonkey