Sven Luther wrote:
> The text of the new licence proposal is as follows :
>
> > +/* xxx.h: Broadcom tg3 network driver.
> > + *
> > + * Copyright (c) 2004, 2005 Broadcom Corporation
> > + *
> > + * This program is free software; you can redistribute it and/or modify
> > + * it under the terms of t
Sven Luther wrote:
> 2) distribution as part of a binary module, without necessarily any
> copyright notice attached, which would be a pain
Actually, if it's a separate runtime-loaded file (as it is in my current
implementation) I can ship a copyright notice in the same directory.
Although we
[EMAIL PROTECTED] wrote:
> A video game with even the skimpiest of original story lines (see Duke
> Nukem 3-D, as described in Micro Star v. FormGen) is a "literary or
> artistic work" at run-time, over and above the expressive content of
> its source code. Hence an additional form of "copyright i
On 5/29/05, Nathanael Nerode <[EMAIL PROTECTED]> wrote:
> The history of the game using material from a copyrighted game is unfortunate,
> however, (much like the history of FreeCiv), and would probably look bad in a
> court. FreeCiv no longer does that; the history would still look bad,
> though.
Finally a Patch that works!
http://www.jnaz.net/ss/
Never trust the advice of a man in difficulties.
Hold a true friend with both hands.
A large section of the intelligentsia seems wholly devoid of intelligence.
A little inaccuracy sometimes saves tons of explanation.
Opportu
Francesco Poli wrote:
http://freedoom.sourceforge.net/), but (maybe) they are infringing on
the original Doom game data copyright... :-/
If they are striving for near exact (or even very, very similar) re-creation
then I'm nearly certain they are infringing the copyright via
"mise-en-scene".
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