Re: Scope of Creative Commons ShareAlike licensing for game assets

2014-11-11 Thread Bas Wijnen
On Tue, Nov 11, 2014 at 10:53:30AM +0100, b...@debian.org wrote: > On Mon, Nov 10, 2014 at 11:55:40AM +1100, Ben Finney wrote: > > Nils Dagsson Moskopp writes: > > > Developers often point to the music they used for the reason behind > > > that and claim that the scope of the Creative Commons Shar

Re: Scope of Creative Commons ShareAlike licensing for game assets

2014-11-11 Thread beuc
Hi, On Mon, Nov 10, 2014 at 11:55:40AM +1100, Ben Finney wrote: > Nils Dagsson Moskopp writes: > > Developers often point to the music they used for the reason behind > > that and claim that the scope of the Creative Commons ShareAlike > > licensing requires that code must also be licensed CC BY-

Re: Scope of Creative Commons ShareAlike licensing for game assets

2014-11-09 Thread Riley Baird
>> It would likely cost a few thousands of dollars to purchase a >> better license for the music, so that's the reason for the >> license. > > I sincerely doubt that a game must necessarily be considered an > adaption of its background music – since usually, game and music > are very loosely coupl

Scope of Creative Commons ShareAlike licensing for game assets

2014-11-09 Thread Nils Dagsson Moskopp
Hello debian-legal, in the past, I have asked visual novel authors if they would release their games under a free software license, to make them suitable for inclusion in Debian. Visual novels can be classified as mixed-media interactive fiction, featuring mostly static graphics, text, music. To