Re: Free non-software stuff and what does it mean. [was Re: General Resolution: Force AMD64 into Sarge]

2004-08-03 Thread Ryan Underwood
ot;programs" (oh well, we'll pass that), and 2. they do not include preferred form of source. Preferred form just depends on who is using it in any case, so we need to wait for those people to show up and tell us what form of source they prefer before we can take any actions on it. Those actions can include badgering upstream or reaching a consensus on the list, taking the case law I keep mentioning into account, in order to speed up future decisions on similar materials. Removing packages based on some random downstream person's feelings, who has no idea how the material was generated in the first place, or by some blanket policy requiring non-lossy source formats for every lossily-compressed work is what would be rather dumb in my opinion. It's a great sentiment, but it's never going to work. We can do better. bye, -- Ryan Underwood, <[EMAIL PROTECTED]> signature.asc Description: Digital signature

Re: Free non-software stuff and what does it mean. [was Re: General Resolution: Force AMD64 into Sarge]

2004-08-02 Thread Ryan Underwood
r than the source code, if not the same size. This cannot be said for lossy compression on media files, which typically shaves orders of magnitude off the raw source. Again, it's a practicality thing. > But your idea, and criteria, are stupid. Fine, however, your short-tempered and ill-prepared condemnation has even less merit than any half baked idea I could post here. -- Ryan Underwood, <[EMAIL PROTECTED]> signature.asc Description: Digital signature

Re: Free non-software stuff and what does it mean. [was Re: General Resolution: Force AMD64 into Sarge]

2004-08-02 Thread Ryan Underwood
of practicality, and should be up to the package maintainer, with policy such as described above to decide borderline cases. If the package maintainer makes a bad/impractical decision regarding the source format, nobody is going to host his package for download. So it ends up being a Darwinian filter. -- Ryan Underwood, <[EMAIL PROTECTED]> signature.asc Description: Digital signature

Re: Freepats

2004-04-25 Thread Ryan Underwood
On Thu, Apr 22, 2004 at 10:30:14PM -0400, Jeremy Hankins wrote: > Ryan Underwood <[EMAIL PROTECTED]> writes: > > > I don't seem to be getting mail from the BTS on this bug. Anyway, it > > seemed to me that the Creative Commons licenses would be more > > appro

Re: Freepats

2004-04-22 Thread Ryan Underwood
patches under share-alike license which are distributed separately from the main patches. -- Ryan Underwood, <[EMAIL PROTECTED]> signature.asc Description: Digital signature

Re: Freepats

2004-04-22 Thread Ryan Underwood
1.0/ If you go here, you can select a license specifically for audio works with particular desirable attributes: http://creativecommons.org/license/ -- Ryan Underwood, <[EMAIL PROTECTED]> signature.asc Description: Digital signature

Re: Debian-installer, older hardware, boot loaders, miboot & amiboot & ..

2004-04-12 Thread Ryan Underwood
erform calls to a proprietary ROM. Perhaps it would be a good idea to document exactly what this code does that is not utterly trivial. Then we can make a decision whether or not reimplementing it is worth pursuing or if it will even afford us any extra protection at all, based on the above histo

Call to Power 2 license

2003-12-28 Thread Ryan Underwood
redistribution? Aren't the people porting and improving it just wasting their time? -- Ryan Underwood, <[EMAIL PROTECTED]> signature.asc Description: Digital signature

Re: Wolfenstein 3D license

2003-09-20 Thread Ryan Underwood
and Q2 were released GPL from the start. http://slashdot.org/articles/99/12/21/2210251.shtml http://slashdot.org/articles/01/12/22/053211.shtml However, I don't find any mention of Wolf3D+GPL anywhere. I attached the original Doom license. -- Ryan Underwood, , icq=10317253 LIMITED USE SOFTWARE LI

Re: Wolfenstein 3D license

2003-09-19 Thread Ryan Underwood
Hi, On Fri, Sep 19, 2003 at 11:12:17PM +0200, Mathieu Roy wrote: > Branden Robinson <[EMAIL PROTECTED]> a tapoté : > > > On Fri, Sep 19, 2003 at 12:21:48AM -0500, Ryan Underwood wrote: > > > I am trying to get my improved fork of the icculus Wolf3d ready for > &

Wolfenstein 3D license

2003-09-19 Thread Ryan Underwood
ritten violating the license terms? Thanks, -- Ryan Underwood, , icq=10317253 license.doc Description: MS-Word document NOTES: -- This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly before it was uploaded. Please do not send your questions to id Software. We are