Hi,
OK, I'll try to do that. Thank you very much to you and the rest for your
advices.
Cheers.
On Monday 12 July 2010 23:15:59 Francesco Poli wrote:
> On Tue, 6 Jul 2010 19:44:33 +0200 Manuel A. Fernandez Montecelo wrote:
>
> [...]
>
> > So what should I do
Hi,
On Saturday 03 July 2010 02:49:55 Josselin Mouette wrote:
> Le jeudi 01 juillet 2010 à 00:40 +0200, Manuel A. Fernandez Montecelo a
>
> écrit :
> > > Of course, the quickest and easiest solution, until the licensing is
> > > clarified, is dropping t
On Sunday 04 July 2010 12:34:59 Francesco Poli wrote:
> On Sat, 3 Jul 2010 10:49:30 +0200 Francesco Poli wrote:
> > On Sat, 03 Jul 2010 02:49:55 +0200 Josselin Mouette wrote:
> > > Le jeudi 01 juillet 2010 à 00:40 +0200, Manuel A. Fernandez Montecelo
>
by Pixar and
> does not even have an explicit permission to redistribute (let alone
> sell, modify, and all the other important freedoms)?
>
> Or am I misinterpreting the conversation you quoted?
"Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to
th
of Pixar :S
not much we can do about that, if we dont' ship them we're not
compliant.
but under which license are they?
I don't think Pixar actually specify a license, if they do, I'm
not aware of it.
if they can't be distributed, in example, aren't you
pending 'dfsg' or so). The closest
documentation that I got so far is this one:
http://www.debian.org/doc/developers-reference/best-pkging-practices.html#bpp-origtargz
Any hints?
Cheers.
--
Manuel A. Fernandez Montecelo
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