David Stanaway wrote:
>
> > I am wandering if there is a way (which I am sure there is) to
> > automatically restart the mud after it crashes.
>
> Try the openvt package maybe..
Or daemontools ?
(Beware, it's DJB :)
.SiCk of IT.
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On Fri, 2002-04-12 at 11:12, Chuck Peters wrote:
>
> I did the following running from cron every 5 minutes. Note cron output
> was sent to /dev/null. It was a test box.
>
> #!/bin/sh
> # ZOPE query
> ZOPEQUERY=`ps auwx |grep z2.py | wc -l`
>
> if test $ZOPEQUERY -lt 2; then
> cd /
On Thu, Apr 11, 2002 at 06:53:19PM -0500, Daniel J. Rychlik wrote:
> I have a mud game that runs on a Debian's system running the 2.2 kernel.
> Occasionally the mud game crashes and stops accepting connections. I
> have to manually log in to restart the game. I am wandering if there is
> a way (
I did the following running from cron every 5 minutes. Note cron output
was sent to /dev/null. It was a test box.
#!/bin/sh
# ZOPE query
ZOPEQUERY=`ps auwx |grep z2.py | wc -l`
if test $ZOPEQUERY -lt 2; then
cd /usr/local/dc/Zope
./start &
echo "`date`: No response
--On Donnerstag, April 11, 2002 18:53:19 -0500 "Daniel J. Rychlik"
<[EMAIL PROTECTED]> wrote:
> it crashes. Is their a way to write a script that monitors the behavior
> of the pid or some other kind of process that it runs from to check for
> either yes its running or no its not?
I use a sma
On Thu, 2002-04-11 at 18:53, Daniel J. Rychlik wrote:
> I am wandering if there is a way (which I am sure there is) to
> automatically restart the mud after it crashes.
Try the openvt package maybe..
--
David Stanaway
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Hello,
I have a mud game that runs on a Debian’s system running the 2.2 kernel. Occasionally the mud game crashes and stops accepting connections. I have to manually log in to restart the game. I am wandering if there is a way (which I am sure there is) to
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