Re: Bug#366328: ITP: bsp -- nodes builder for doom-engine levels

2006-05-07 Thread Jamie Jones
enNode/ ) ? or glBSP ( http://glbsp.sourceforge.net/ and .debs are http://www.youmustbejoking.demon.co.uk/progs.sarge.html#glbsp )for node building ? Regards, -- Jamie Jones Proprietor E-Yagi Consulting ABN: 32 138 593 410 Mob: +61 4 16 025 081 Email: [EMAIL PROTECTED] Web: http://www.eyagiconsult

Re: doomsday not DFSG

2005-07-23 Thread Jamie Jones
On Sat, 2005-07-23 at 18:31 +0100, Jon Dowland wrote: > > Doomsday (or Deng as upstream and I refer to it) is the cleanest > > implementation in regards separation of the different game logic and > > features. The plugins are basically .so files, so if you want to play > > doom, you load the jdo

Re: doomsday not DFSG (was Re: ITP: doomsday - greatly improved engine to play doom, doom2, heretic and hexen)

2005-07-22 Thread Jamie Jones
On Fri, 2005-07-22 at 22:00 +0100, Jon Dowland wrote: > On Sat, Jul 23, 2005 at 04:13:30AM +1000, Jamie Jones wrote: > > G'day Jon, > > > > As the unofficial maintainer for the past 6 months, I'd like to chime in > > here. The current version can be built wi

Re: doomsday not DFSG (was Re: ITP: doomsday - greatly improved engine to play doom, doom2, heretic and hexen)

2005-07-22 Thread Jamie Jones
On Fri, 2005-07-22 at 12:12 +0100, Jon Dowland wrote: > On Fri, Jul 22, 2005 at 12:20:45AM +0200, Alexander Fieroch wrote: > > Package: wnpp > > Severity: wishlist > > > > URL: http://www.doomsdayhq.com/index.php > > License: GPL (see http://sourceforge.net/projects/deng) > > > > Description: > >