Without GraphicsLayer ~/.config/GottCode/Tetzle.conf :
#0 0x75a10086 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x76702997 in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1
#2 0x76702dab in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1
#3 0x0041de37 in
After adding the attached patch dont-draw-empty-scene.diff the game still
segfaults :
#0 0x75a10086 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x76702997 in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1
#2 0x76702dab in ?? () from /usr/lib/x86_64-linux-gnu/libGL.
#0 0x75a17075 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x76703c27 in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1
#2 0x7670403b in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1
#3 0x0041d865 in Board::drawArray (this=this@entry=0x6fe310,
array=...,
Package: tetzle
Version: 2.0.0-1
Severity: grave
Crashes with "Segmentation fault" after selecting an image.
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