Bug#404826: prboom.wad contains material from doom and wolfenstein 3d

2006-12-31 Thread Jon Dowland
On Sun, Dec 31, 2006 at 02:27:19PM +, Jon Dowland wrote: > These have been dealt with: there's a configure option --disable-dogs > that can be used, and then the resources removed from prboom.wad. I've > got this part done. ... > I'm now going to try and generate alternatives. Ok I generated

Bug#404826: prboom.wad contains material from doom and wolfenstein 3d

2006-12-31 Thread Jon Dowland
On Sun, Dec 31, 2006 at 02:27:19PM +, Jon Dowland wrote: > I've attached "output.txt" which identifies which graphics are > problematic. first column is graphic lump (+.gif suffix); second column > is lump width; third is lump height; fourth is the text of the lump. > > I'm now going to try

Bug#404826: prboom.wad contains material from doom and wolfenstein 3d

2006-12-31 Thread Jon Dowland
On Thu, Dec 28, 2006 at 01:07:26PM +, Jon Dowland wrote: > It has been brought bto my attention that prboom's > prboom.wad contains sprites taken from the commercial ID > software game Wolfenstein 3D (the dog sprites, DOGS*) These have been dealt with: there's a configure option --disable-dogs

Bug#404826: prboom.wad contains material from doom and wolfenstein 3d

2006-12-28 Thread Jon Dowland
Package: prboom Version: 2:2.4.6-1 Severity: serious Justification: Policy 2.1 It has been brought bto my attention that prboom's prboom.wad contains sprites taken from the commercial ID software game Wolfenstein 3D (the dog sprites, DOGS*) and resources derived from copyright material taken from