Bug#776540: please add support for games working with gemrbd engine

2015-10-26 Thread Alexandre Detiste
Le vendredi 16 octobre 2015, 22:21:07 Markus Koschany a écrit : > Am 16.10.2015 um 19:20 schrieb Alexandre Detiste: > > It sems it just works now, > > it even ask user to provided checksums for unknown archive; > > these hashes have been matched against lgogdownloader cache. > > It works for me to

Bug#776540: please add support for games working with gemrbd engine

2015-10-16 Thread Markus Koschany
Am 16.10.2015 um 19:20 schrieb Alexandre Detiste: > It sems it just works now, > it even ask user to provided checksums for unknown archive; > these hashes have been matched against lgogdownloader cache. It works for me too now. Good job. I have added the hashsums of the Linux archive to the yaml

Bug#776540: please add support for games working with gemrbd engine

2015-10-16 Thread Alexandre Detiste
It sems it just works now, it even ask user to provided checksums for unknown archive; these hashes have been matched against lgogdownloader cache. TMPDIR=/home/tchet/tmp/ ./run baldurs-gate-1 ../../gdp/baldur/gog_baldur_s_gate_the_original_saga_2.0.0.9.sh --no-compress Please report this unknow

Bug#776540: please add support for games working with gemrbd engine

2015-10-16 Thread Markus Koschany
Am 16.10.2015 um 11:00 schrieb Alexandre Detiste: [...] > I guess you can remove "Baldur.err" & "Baldur.log" from the package > definition. Hi, interesting find. I have removed Baldur.err and Baldur.log because they are most likely not very useful. I couldn't get it to work with Baldur's Gate 1.

Bug#776540: please add support for games working with gemrbd engine

2015-10-16 Thread Alexandre Detiste
Hi, Good news ! I found why GPD couldn't process the MojoSetup archives for Baldur's Gate: the zero-byte files in .zip files are discarded. Yanking out this check in consider_zip() doens't seem to be the right thing todo G-D-P should really be able to generate these 0-bytes from nothing if need