tags 568029 + fixed-upstream
thanks
On Tue, Feb 02, 2010 at 02:00:50PM -0600, Dan Greene wrote:
> On Tue, Feb 02, 2010 at 08:30:09PM +0100, Mark de Wever wrote:
> > On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote:
> > > With the current developent version, starting a 0 or 1 side game i
Here is a probably the simplest example.
(The actual map should have exactly one starting location.)
[multiplayer]
id="test325923"
name="Test Map"
map_data="{~add-ons/Testing/maps/TestMap.map}"
description="1 player map for testing things."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
victory_
On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote:
> With the current developent version, starting a 0 or 1 side game in
> multiplayer is impossible. While there is no reason for starting a 0-sides
> game (and the engine handles it poorly anyway), there are legitimate reasons
> to start a
Package: wesnoth
Version: 1:1.7.12-1
Severity: normal
With the current developent version, starting a 0 or 1 side game in
multiplayer is impossible. While there is no reason for starting a 0-sides
game (and the engine handles it poorly anyway), there are legitimate reasons
to start a 1-side game.
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