Bug#568029: wesnoth: Can't start a 1-side multiplayer game.

2010-02-20 Thread Mark de Wever
tags 568029 + fixed-upstream thanks On Tue, Feb 02, 2010 at 02:00:50PM -0600, Dan Greene wrote: > On Tue, Feb 02, 2010 at 08:30:09PM +0100, Mark de Wever wrote: > > On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote: > > > With the current developent version, starting a 0 or 1 side game i

Bug#568029: wesnoth: Can't start a 1-side multiplayer game.

2010-02-02 Thread Dan Greene
Here is a probably the simplest example. (The actual map should have exactly one starting location.) [multiplayer] id="test325923" name="Test Map" map_data="{~add-ons/Testing/maps/TestMap.map}" description="1 player map for testing things." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} victory_

Bug#568029: wesnoth: Can't start a 1-side multiplayer game.

2010-02-02 Thread Mark de Wever
On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote: > With the current developent version, starting a 0 or 1 side game in > multiplayer is impossible. While there is no reason for starting a 0-sides > game (and the engine handles it poorly anyway), there are legitimate reasons > to start a

Bug#568029: wesnoth: Can't start a 1-side multiplayer game.

2010-02-01 Thread Dan Greene
Package: wesnoth Version: 1:1.7.12-1 Severity: normal With the current developent version, starting a 0 or 1 side game in multiplayer is impossible. While there is no reason for starting a 0-sides game (and the engine handles it poorly anyway), there are legitimate reasons to start a 1-side game.