On Monday 06 August 2007 08:59:59 am Fabian Greffrath wrote:
> thank you very much for debugging!
>
> I have merged both of our patches and made them available under:
> http://www.geocities.com/fab666_2000/10-32bitisms_v2.dpatch.zip
Good, although I won't have time to check that out for another co
Robert Isaac schrieb:
There is no difference between the full retail version and the
shareware version, it is just a compile switch that allows the loading
of more wad files.
I know, that's why I was wondering why it should work with the full
version but not with the shareware version which i
> The "full version" is playable on Sarge when taken from upstream CVS.
> How about the Shareware version (or what do you mean by "full version")?
There is no difference between the full retail version and the
shareware version, it is just a compile switch that allows the loading
of more wad files
Robert Isaac schrieb:
The full version of the game was playable on Sarge without issues
(32-bit compiled from upstream CVS). The breakage seemed to happen
when compiled on an Etch system (if that's helpful) this is both the
Debian package and Upstream's CVS.
Sorry, but I don't know what you want
> However, do you consider the game playable?
The full version of the game was playable on Sarge without issues
(32-bit compiled from upstream CVS). The breakage seemed to happen
when compiled on an Etch system (if that's helpful) this is both the
Debian package and Upstream's CVS.
> I am CCing t
Dear Dmitry,
Dmitry V. Rutsky schrieb:
After some pleasant tinkering with GDB (didn't use that for ages) and fixing
various things I managed to make it start a game; the graphics and gameplay
at the beginning seem normal. Sound works, but music is just a loud humming.
Loading a game produce
6 matches
Mail list logo