Bug#382060: scorched3d: sigsegv in openal

2006-08-08 Thread Enrico Tassi
On Tue, Aug 08, 2006 at 06:06:22PM +0200, Reinhard Tartler wrote: > Enrico Tassi <[EMAIL PROTECTED]> writes: > > > It SIGSEGV with default options. Disallowing water, GL extensions or > > Compiled > > arrays does not help. > > > > It seems the bug is in the audio subsystem, disallowing audio it wo

Bug#382060: scorched3d: sigsegv in openal

2006-08-08 Thread Reinhard Tartler
Enrico Tassi <[EMAIL PROTECTED]> writes: > It SIGSEGV with default options. Disallowing water, GL extensions or Compiled > arrays does not help. > > It seems the bug is in the audio subsystem, disallowing audio it works. According to my tests, disabling 'bird sound' (check the box ``No Bird Sound

Bug#382060: scorched3d: sigsegv in openal

2006-08-08 Thread Enrico Tassi
Package: scorched3d Version: 40-1 Severity: normal It SIGSEGV with default options. Disallowing water, GL extensions or Compiled arrays does not help. It seems the bug is in the audio subsystem, disallowing audio it works. This is the bt: Core was generated by `scorched3d -allowexceptions -sett