Daniel Burrows wrote:
On Sat, Mar 11, 2006 at 02:46:06PM -0500, Ray Kohler <[EMAIL PROTECTED]> was
heard to say:
Daniel Burrows wrote:
On Wed, Mar 08, 2006 at 08:57:07PM -0500, Ray Kohler <[EMAIL PROTECTED]>
was heard to say:
Package: lbreakout2
Version: 2.5.2-2.1
Followup-For: Bug #3556
On Sat, Mar 11, 2006 at 02:46:06PM -0500, Ray Kohler <[EMAIL PROTECTED]> was
heard to say:
> Daniel Burrows wrote:
> >On Wed, Mar 08, 2006 at 08:57:07PM -0500, Ray Kohler <[EMAIL PROTECTED]>
> >was heard to say:
> >
> >>Package: lbreakout2
> >>Version: 2.5.2-2.1
> >>Followup-For: Bug #355657
> >>
Daniel Burrows wrote:
On Wed, Mar 08, 2006 at 08:57:07PM -0500, Ray Kohler <[EMAIL PROTECTED]> was
heard to say:
Package: lbreakout2
Version: 2.5.2-2.1
Followup-For: Bug #355657
There is no problem here. I had accidentally copied the dotfiles from
this game from a PPC machine to an AMD64 mach
On Wed, Mar 08, 2006 at 08:57:07PM -0500, Ray Kohler <[EMAIL PROTECTED]> was
heard to say:
> Package: lbreakout2
> Version: 2.5.2-2.1
> Followup-For: Bug #355657
>
> There is no problem here. I had accidentally copied the dotfiles from
> this game from a PPC machine to an AMD64 machine. Apparentl
Package: lbreakout2
Version: 2.5.2-2.1
Followup-For: Bug #355657
There is no problem here. I had accidentally copied the dotfiles from
this game from a PPC machine to an AMD64 machine. Apparently there is
something in them that didn't like either the 32 -> 64 bit change or
the Endian-ness change.
5 matches
Mail list logo