Greg Wooledge <[EMAIL PROTECTED]> (10/08/2005):
> The game seems to be highly unstable on my machine.
Hi,
a new upstream version is available: 1.1.0-1, maybe it improves your
situation?
Cheers,
--
Cyril Brulebois
pgpWi2ap3pXwh.pgp
Description: PGP signature
Greg Wooledge wrote:
> > Do you have AGP support enabled/is your graphics adapter AGP capable?
> (II) RADEON(0): AGP card detected
> (II) RADEON(0): CP in BM mode
> (II) RADEON(0): Using 8 MB GART aperture
> (II) RADEON(0): Using 1 MB for the ring buffer
> (II) RADEON(0): Using 2 MB for vertex/indi
Moritz Muehlenhoff ([EMAIL PROTECTED]) wrote:
> > GameView::readImage# Could not load image images/tiles/farm15.png
> > Unexpected exception: Couldn't create texture: out of memory
> > Vertex3f: 1
> >
>
> > So that wasn't helpful. But at least SDL works.
>
> This seem to be sim
Greg Wooledge wrote:
> * It's *very* slow. Even slower than SDL mode. The placement diamond
>lags behind the mouse pointer by a couple seconds and only "jumps" to
>a new position every second or two.
That's due to the fact, because you didn't had installed xlibmesa-dri yet.
The DRI is t
Moritz Muehlenhoff ([EMAIL PROTECTED]) wrote:
> > ii libx11-66.8.2.dfsg.1-2 X Window System protocol
> > client li
> > ii xlibmesa-gl [li 4.3.0.dfsg.1-10 Mesa 3D graphics library
> > [XFree86]
>
> This is either caused by a bug in the ati DRI driver or the fact that
Greg Wooledge wrote:
> Package: lincity-ng
> Version: 1.0.1-1
> Severity: normal
>
> The game seems to be highly unstable on my machine.
>
> CRASH #1:
>
> OpenGL Mode 1024x768
>
> CRASH #2:
>
> OpenGL Mode 1024x768
>
> CRASH #3:
>
> OpenGL Mode 1024x768
>
> SYSTEM CONFIGURATION:
>
>
Package: lincity-ng
Version: 1.0.1-1
Severity: normal
The game seems to be highly unstable on my machine.
CRASH #1:
The first time I ran it without any options. It started in full screen
mode. I looked at "Options", then clicked "Continue" since it was the
first button. The day timer i
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