Bug#1094999: 0ad: Consider using Debian-provided mozjs instead of the vendored copy

2025-02-02 Thread Vincent Cheng
On Sun, Feb 2, 2025 at 6:03 AM Antoine Le Gonidec via Pkg-games-devel wrote: > > On Sun, 2 Feb 2025 13:50:56 + Simon McVittie wrote: > > This would likely require someone with an interest in 0ad to take over > > some or all of the responsibility for mozjs115, (…) > > To avoid confusion: you’r

Bug#1094999: 0ad: Consider using Debian-provided mozjs instead of the vendored copy

2025-02-02 Thread Antoine Le Gonidec
On Sun, 2 Feb 2025 13:50:56 + Simon McVittie wrote: > This would likely require someone with an interest in 0ad to take over > some or all of the responsibility for mozjs115, (…) To avoid confusion: you’re not saying that mozjs requires new maintenance (this is still the domain of the GNOME t

Bug#1094999: 0ad: Consider using Debian-provided mozjs instead of the vendored copy

2025-02-02 Thread Simon McVittie
On Sun, 02 Feb 2025 at 13:44:49 +0100, Antoine Le Gonidec wrote: > With 0 A.D. alpha 27, upstream worked on improving the ability to use > system-provided mozjs instead of the embedded copy. > > Since this build of the game relies on mozjs 115, already available in > Debian testing (Trixie) and Si

Bug#1094999: 0ad: Consider using Debian-provided mozjs instead of the vendored copy

2025-02-02 Thread Antoine Le Gonidec
Source: 0ad Severity: wishlist With 0 A.D. alpha 27, upstream worked on improving the ability to use system-provided mozjs instead of the embedded copy. Since this build of the game relies on mozjs 115, already available in Debian testing (Trixie) and Sid, I suggest excluding the shipped copy of