Package:0ad-data
Version:0.0.25b-1
game fails to run on 32
file_system.cpp(122): Function call failed: return value was -1
/usr/share/games/0ad/mods/public/public.zip
is too big for a 32bits system, so the game fails to run.
see:
https://wildfiregames.com/forum/topic/37230-file_systemcpp122-
Package: fontmatrix
Version: 0.9.99-2
builtin help system files are missing.
I found the source package file
fontmatrix-0.9.99/debian/files
is missing the line
/usr/share/fontmatrix/help
doing a package with only this change,
I found the help systems is functional
thanks,
Found the problem
LC_CTYPE=ja_JP.UTF-8
fixes the input.
Requested solution:
The English UI package should not rewrite LC_CTYPE environment variable.
LC_CTYPE should be linked only to the keyboards/layouts/inputs installed,
not to the UI language.
Seems, changing LANG= value to ja_JP has no effect.
Therefore, probably the culprit is the Gnome English UI package. Something
is changed in IM relations, making UIM incapable of switching to MOZC, when
switched to Japanese layout.
Tried installing ALL and EVERY uim & mozc package. The "conversio
45133
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Package: nagios2-common
Version: 2.5-2
Severity: important
upgrading nagios2 with a configuration file error means the
init script fails, meaning the package installation fails.
but more importantly, upgrading nagios2 when it isn't running
results in a nonzero-failing init script, causing the upg
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