certain struct, which is
not true in my case.
The problem has been reported upstream and has been fixed upstream
in r12302, please consider applying the attached patch for Wheezy.
Regards,
Mark de Wever
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APT prefers stable
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1.9.9 to test whether it would fix
the issue.
[1] http://svn.gna.org/viewcvs/wesnoth?view=rev&revision=51130
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has been reported before [1]. If it's
the same problem it should be solved by installing
libsdl1.2debian-pulseaudio as suggested by Rhonda [2].
[1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=540518
[2] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=540518#27
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p;revision=49344
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nick in the right color.
The bug is fixed upstream and will be included in Wesnoth 1.8.5 and
1.9.1. Since the Wesnoth 1.6 branch is no longer maintained the bug
won't be fixed there by upstream.
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On Tue, Apr 06, 2010 at 09:19:11PM +0100, Adam D. Barratt wrote:
> On Mon, 2010-01-18 at 21:38 +0100, Mark de Wever wrote:
> > Upgrading libsdl from 1.2.13-5 to 1.2.14-3 breaks Wesnoth. I tested with
> > both Wesnoth 1.6.5-1 and a recent upstream Wesnoth trunk revision.
> > S
tags 568029 + fixed-upstream
thanks
On Tue, Feb 02, 2010 at 02:00:50PM -0600, Dan Greene wrote:
> On Tue, Feb 02, 2010 at 08:30:09PM +0100, Mark de Wever wrote:
> > On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote:
> > > With the current developent version, starting
tags 555964 + fixed-upstream
thanks
On Sat, Nov 14, 2009 at 09:34:18AM +0100, Mark de Wever wrote:
> > No, not at all what I meant. When choosing a leader, the player can
> > explicitly choose "Random", no problem. The bug comes up when the
> > player hasn't
; to start a 1-side game.
I guess it's a regression introduced when fixing your 0 game issue [1].
Do you know of an addon that uses a 1-side game? Or could you post your
sample code, that saves me from making a test scenario.
[1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=563310
--
/bugs/index.php?14770#comment6
[2] https://mail.gna.org/public/wesnoth-dev/2009-11/msg2.html
[3] https://mail.gna.org/public/wesnoth-dev/2009-12/msg6.html
[4] https://mail.gna.org/public/wesnoth-dev/2010-01/msg1.html
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), choose Empty.
>
> Now, try to quit the game. Even sending SIGTERM doesn't work. I have to
> SIGKILL wesnoth in this instance.
Thanks for your report. I just committed [1] a fix for this bug upstream.
[1] http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=40516
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the problem in LoW?
> If you agree with this conclusion we should retitle the bug and
> reassign it to the wesnoth package.
It indeed looks like an upstream engine problem or a bug in the add-on
and not a packaging problem. So feel free to reassign and retitle the
bug.
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so has rune smith and rune master unit.
Do you remember whether you also played that addon during while playing
httt? If so, do you maybe have any hints on how to reproduce the problem
from scratch?
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*not*
> the one they chose).
This is indeed the problem, the host doesn't know whether or not the
player is selecting a leader or already selected a random leader. If the
host starts the game while the player is still selecting the game is
started with a random leader for that player. What t
and should not allow starting the game with players
> still choosing a leader.
Thanks for your report, I forwarded it to our upstream bug tracker.
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egards,
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lem
> with gcc-4.4/g++-4.4 from unstable.
This bug has been fixed upstream [1].
[1] http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=37795
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can't release the audio device, whatever that means.
One of the other Wesnoth developers also seems to have this problem. It
started for him after a recent KDE update and he thinks the combination
Phonen and Wesnoth causes this problem. (He uses Kubuntu.)
Are you also running KDE and if so
f you turn the music on, it works just
> fine.
Which sound system do you use as backend for SDL?
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tags 497655 + fixed-upstream
thanks
On Wed, Sep 03, 2008 at 06:57:02PM +0200, Mark de Wever wrote:
> On Wed, Sep 03, 2008 at 02:15:35PM +0200, Matthias Krüger wrote:
> > --- Please enter the report below this line. ---
> > The size of the box containing an image and the campa
Servus Rhonda,
hier ist die, vor einigen Wochen versprochenen, Korrektur der Einführung.
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Mit freundlichen Grüße,
Mark de Wever aka Mordante/SkeletonCrew
diff --git a/po/wesnoth-tutorial/de.po b/po/wesnoth-tutorial/de.po
index 7e9cb28..e602a1a 100644
--- a/po/wesnoth-tutorial/de.po
+++ b/po
racker [1].
[1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=499752
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exists in 2.6.29-rc7 and I reported the bug upstream.
Regards,
Mark de Wever
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but it
> still says "An Orcish Incursion" in the thumbnail.
This has been fixed upstream [1] and will be released in Wesnoth 1.5.12
(scheduled for today).
[1] http://svn.gna.org/viewcvs/wesnoth/?rev=33264&view=rev
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but I fear I won't have enough time.
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used by the streamer?
The streamer uses the ide_tape module.
Regards,
Mark de Wever
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left and than the crash occurs.
Thanks for your report, we fixed a similar issue upstream for 1.5.7, but
your savegame still crashes. I reopened the upstream bug report [1] and
referred to this bug report.
[1] https://gna.org/bugs/index.php?12632
Regards,
Mark de Wever
(Wesnoth developer)
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rev=30791
Regards,
Mark de Wever
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upstream. The presets are now available, the
sliders are still there so you can pick a manual value. This can also be
used for campaign designers to select the colour of a new time of day.
Regards,
Mark de Wever
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gt; while I was playing the first campaign and the turn went to the orkish
> AI, I noticed the problem which you can see in the attached screenshot.
Thanks for your report, it has already been fixed upstream.
Regards,
Mark de Wever
(Wesnoth developer)
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upstream on the
lkml.
1) The system no longer boots. HEAD upstream does boot, but the
tapestreamer still doesn't work.
http://marc.info/?l=linux-kernel&m=122203193728465&w=2
2) The output upon booting is garbled (a minor problem)
http://marc.info/?l=linux-kernel&m=122202406417545&
the bug is with another package could you please reassign
the bug to the proper package?
[1] http://packages.debian.org/search?keywords=poppler-utils
Regards,
Mark de Wever
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rn' with the following
> console output:
Thanks for the report, I confirmed the problem and it has been fixed
upstream [1].
@Rhonda: The bug was introduced in Wesnoth 1.4.5 so Lenny is not affected.
[1] http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=29323
Regards,
Mark de Weve
ot;)
Recently one of the upstream developers discovered and fixed this
problem. The fix will be in Wesnoth 1.5.4.
Regards,
Mark de Wever
(Wesnoth developer)
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oved the switch
upstream.
If there are other problems to get Wesnoth properly working on the neo
feel free to join the developers in #wesnoth-dev at irc.freenode.net.
Regards,
Mark de Wever
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esktop" instead of "Quit Editor", the same happens.
> Is "Quit to Desktop" thought to quit wesnoth?
Yes it is. The problem has been fixed upstream yesterday. So expect it
to work properly in Wesnoth 1.5.4.
Regards,
Mark de Wever
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r to the Throne" and "Under the Burning Suns"; the
> images next to the campaign-selection were not displayed completely.
I'm rewriting the Wesnoth gui code. When I start to rewrite the code for
the campaign selection dialog I'll look into this problem.
Regards,
Mark d
gt; It needs small tweak in src/network_worker.hpp, see bellow.
Your patch has been committed in the upstream 1.4 branch (revision 27977).
The trunk upstream already had the code as in your patch.
Mark de Wever
(Wesnoth developer)
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On Fri, Jun 20, 2008 at 03:08:04PM -0400, Eric S. Raymond wrote:
> Fix is in Wesnoth svn revision 27360, will be in 1.5.1.
ESR backported the fix to the 1.4 branch in revision 27363, so the fix
will also be in Wesnoth 1.4.4.
Regards,
Mark de Wever
(Wesnoth developer)
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ent
supports it. This server change should fix the problem for you.
Regards,
Mark de Wever
(Wesnoth developer)
PS: Rhonda I leave the tagging to you, since theoretically the bug
doesn't exist in any Debian version, because the broken server code was
never in a (Debian) release. I'm not su
Mark de Wever wrote:
milio Pozuelo Monfort wrote:
Gerfried Fuchs wrote:
> > > I've talked with upstream about this a while ago and we thought
> > > about
> > > another approach: The languages that aren't enabled in the system
> > > will
> > &g
future.
[1] http://forum.wesnoth.org/viewtopic.php?f=8&t=15761
Regards,
Mark de Wever
(Wesnoth developer)
The current way works properly for the intended scope; units with not
more than 100 hitpoints. Outside this scope it will get worse, but
mainline has almost no units with more than 100 hi
On Mon, Feb 25, 2008 at 08:32:08PM +0100, Mark de Wever wrote:
> On Sat, Feb 23, 2008 at 08:53:38PM -0800, Josh Triplett wrote:
> Thanks for the report. At the moment we're in a feature freeze for 1.4
> so I won't make this change. After 1.4 has been released I'll
it
(and I want to do more things, unrelated to this report, in that area).
[1] https://gna.org/bugs/index.php?11212
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Mark de Wever
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t, they still continue getting turns and have to end those turns.
> Droiding that side fixes the problem.
Some other devs tried to reproduce your problem but haven't been able to
do so. Can you attach your version of SurvivalXtreme, it might be the
problem only occurs in certain versions o
but
> not crash.
Your savegame was from 1.2.8 which is incompatible with 1.3.18. The game
should have shown an error message instead of crashing. Unfortunately
there was a bug in this code which caused the crash. This has been fixed
upstream.
Regards,
Mark de Wever
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warning to the cerr so the addon developer is warned about the problem.
Regards,
Mark de Wever
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good on this
resolution. Now that screens are bigger these artefacts become visible
if the map is too small. I fixed this upstream by adding a border and
centring the map if the map is smaller than the screen. (Not sure when
exactly but I think around 1.3.6.)
Regards,
Mark de Wever
(Wesnoth developer)
any
1.2 release anymore so didn't apply it there.
Regards,
Mark de Wever
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> When I create a unit [using the debug-function (press :debug)] at a hex
> where an other unit stands already the new unit appears and the old one
> isn't at the map anymore.
This is intended behaviour. At times it's handy to replace a unit with
another one.
Regards,
Mar
Hi,
I added this patch upstream to both the 1.2 branch and trunk.
Not sure whether there will be another 1.2 release however.
Regards,
Mark de Wever
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