Re: xmms optimisation

2000-07-29 Thread Philip Blundell
>Yup, indeed. I presume xmms does indeed use floating-point maths in >its decoding. Would a quick antidote to be to compile with the soft- >float library, or are the ramifications going to be too horrible? That's unlikely to gain you the kind of performance you need, unfortunately. The soft-flo

Re: xmms optimisation

2000-07-29 Thread Philip Blundell
>Has anyone worked on any optimised ARM routines for MP3 decoding in xmms? >I notice it's not fast enough as it stands on a 200MHz StrongARM; this seems >pretty bad to me. The time-consuming part of MPEG decode is usually the DCT. There is a fixed-point implementation of this in Nicolas Pitre's

Re: xmms optimisation

2000-07-28 Thread Chris Rutter
On Fri, 28 Jul 2000, Jason Gunthorpe wrote: > Fabien told me that splay works at about 10% cpu on a StrongARM, and I > have some propritary routines from ARM LTD that use about 5%. > > The trick is to us only integer math, then ARM runs at a good clip. Yup, indeed. I presume xmms does indeed us

Re: xmms optimisation

2000-07-28 Thread Jason Gunthorpe
On Fri, 28 Jul 2000, Chris Rutter wrote: > Has anyone worked on any optimised ARM routines for MP3 decoding in xmms? > I notice it's not fast enough as it stands on a 200MHz StrongARM; this seems > pretty bad to me. Fabien told me that splay works at about 10% cpu on a StrongARM, and I have some

xmms optimisation

2000-07-28 Thread Chris Rutter
Has anyone worked on any optimised ARM routines for MP3 decoding in xmms? I notice it's not fast enough as it stands on a 200MHz StrongARM; this seems pretty bad to me. I think xmms is supposed to use parts of mpg123 as its decoding call, and I recall that someone did some optimised ARM patches fo